言语驱动的卡通动画与情感

Yan Li, Feng Yu, Ying-Qing Xu, Eric Chang, H. Shum
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引用次数: 42

摘要

本文提出了一种用于多媒体人机交互应用的卡通人脸动画系统。我们不仅根据输入的语音,还根据语音信号产生的情绪来制作人脸动画。使用来自不同说话人的700多个话语语料库,我们训练了支持向量机(svm)来识别四类情绪:中性、快乐、愤怒和悲伤。给定每个输入的语音短语,我们将其情感内容识别为所有四种情感的混合物,而不是将其分类为单一情感。然后,通过变形不同的卡通模板,对应不同的情绪,从每个短语中恢复的情绪中生成面部表情。为了确保动画中的平滑过渡,我们对恢复的(可能跳跃的)情感序列应用低通滤波。此外,通过恢复统计视听映射,口型同步应用于从语音中产生唇部运动。实验结果表明,该系统生成的卡通动画序列质量良好,令人信服。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Speech-driven cartoon animation with emotions
In this paper, we present a cartoon face animation system for multimedia HCI applications. We animate face cartoons not only from input speech, but also based on emotions derived from speech signal. Using a corpus of over 700 utterances from different speakers, we have trained SVMs (support vector machines) to recognize four categories of emotions: neutral, happiness, anger and sadness. Given each input speech phrase, we identify its emotion content as a mixture of all four emotions, rather than classifying it into a single emotion. Then, facial expressions are= generated from the recovered emotion for each phrase, by morphing different cartoon templates that correspond to various emotions. To ensure smooth transitions in the animation, we apply low-pass filtering to the recovered (and possibly jumpy) emotion sequence. Moreover, lip-syncing is applied to produce the lip movement from speech, by recovering a statistical audio-visual mapping. Experimental results demonstrate that cartoon animation sequences generated by our system are of good and convincing quality.
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