Yan Li, Feng Yu, Ying-Qing Xu, Eric Chang, H. Shum
{"title":"言语驱动的卡通动画与情感","authors":"Yan Li, Feng Yu, Ying-Qing Xu, Eric Chang, H. Shum","doi":"10.1145/500141.500196","DOIUrl":null,"url":null,"abstract":"In this paper, we present a cartoon face animation system for multimedia HCI applications. We animate face cartoons not only from input speech, but also based on emotions derived from speech signal. Using a corpus of over 700 utterances from different speakers, we have trained SVMs (support vector machines) to recognize four categories of emotions: neutral, happiness, anger and sadness. Given each input speech phrase, we identify its emotion content as a mixture of all four emotions, rather than classifying it into a single emotion. Then, facial expressions are= generated from the recovered emotion for each phrase, by morphing different cartoon templates that correspond to various emotions. To ensure smooth transitions in the animation, we apply low-pass filtering to the recovered (and possibly jumpy) emotion sequence. Moreover, lip-syncing is applied to produce the lip movement from speech, by recovering a statistical audio-visual mapping. Experimental results demonstrate that cartoon animation sequences generated by our system are of good and convincing quality.","PeriodicalId":416848,"journal":{"name":"MULTIMEDIA '01","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"42","resultStr":"{\"title\":\"Speech-driven cartoon animation with emotions\",\"authors\":\"Yan Li, Feng Yu, Ying-Qing Xu, Eric Chang, H. Shum\",\"doi\":\"10.1145/500141.500196\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present a cartoon face animation system for multimedia HCI applications. We animate face cartoons not only from input speech, but also based on emotions derived from speech signal. Using a corpus of over 700 utterances from different speakers, we have trained SVMs (support vector machines) to recognize four categories of emotions: neutral, happiness, anger and sadness. Given each input speech phrase, we identify its emotion content as a mixture of all four emotions, rather than classifying it into a single emotion. Then, facial expressions are= generated from the recovered emotion for each phrase, by morphing different cartoon templates that correspond to various emotions. To ensure smooth transitions in the animation, we apply low-pass filtering to the recovered (and possibly jumpy) emotion sequence. Moreover, lip-syncing is applied to produce the lip movement from speech, by recovering a statistical audio-visual mapping. Experimental results demonstrate that cartoon animation sequences generated by our system are of good and convincing quality.\",\"PeriodicalId\":416848,\"journal\":{\"name\":\"MULTIMEDIA '01\",\"volume\":\"56 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"42\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"MULTIMEDIA '01\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/500141.500196\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"MULTIMEDIA '01","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/500141.500196","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper, we present a cartoon face animation system for multimedia HCI applications. We animate face cartoons not only from input speech, but also based on emotions derived from speech signal. Using a corpus of over 700 utterances from different speakers, we have trained SVMs (support vector machines) to recognize four categories of emotions: neutral, happiness, anger and sadness. Given each input speech phrase, we identify its emotion content as a mixture of all four emotions, rather than classifying it into a single emotion. Then, facial expressions are= generated from the recovered emotion for each phrase, by morphing different cartoon templates that correspond to various emotions. To ensure smooth transitions in the animation, we apply low-pass filtering to the recovered (and possibly jumpy) emotion sequence. Moreover, lip-syncing is applied to produce the lip movement from speech, by recovering a statistical audio-visual mapping. Experimental results demonstrate that cartoon animation sequences generated by our system are of good and convincing quality.