企业环境下项目管理游戏化:一项探索性研究

Ryan Sammut, D. Seychell, Neville Attard
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引用次数: 7

摘要

本研究试图了解游戏化的概念、驱动游戏化的科学、如何成功实施游戏化以及在企业环境中引入游戏化时可能出现的问题。这是通过开发2个工件来实现的,这些工件用于测试项目管理中游戏化的相关性和可接受性。由于在企业环境中与项目管理的游戏化相关的二手数据有限,本研究项目进行探索性定性研究,以提供与此主题相关的进一步见解。支持引入游戏化的令人鼓舞的数据被提取出来,其中包括一些需要进一步评估的讨论点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification of Project Management within a Corporate Environment: An Exploratory Study
This study1 sought to understand the concept of Gamification, the science that drives it, how to successfully implement Gamification and the issues that may arise when Gamification is introduced in a corporate environment. This was achieved through the development of 2 artifacts that were used in an experimental exercise to test the relevance and acceptance of Gamification in Project Management. Due to the limited secondary data available related to Gamification for project management within a corporate environment, this research project conducts exploratory, qualitative research to provide further insight in relation to this topic. Encouraging data in favour of the introduction of Gamification was extracted with a number of discussion points which require further evaluation.
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