评估多人游戏中的游戏内社交行为和互动的游戏参数

K. Emmerich, M. Masuch
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引用次数: 6

摘要

本文探讨了评估玩家社交行为和互动的玩法指标的潜力和适用性。由于数字游戏通常是在社交环境中进行的,所以社交现象和过程是游戏用户研究的重要组成部分,并且会对整体玩家体验产生重大影响。玩法参数被用作衡量玩家行为的一种方法,但尚未被用于检测游戏的社交层面。我们提出了三个社交玩法指标的概念、应用和评估,分别用于衡量社交存在、合作和领导力。度量标准的数据与解决相同概念的自我报告度量的分数的比较显示出高度的正相关性,从而表明度量标准的可靠性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games
This paper explores the potential and applicability of gameplay metrics to assess social behavior and interactions of players. As digital games are often played in social contexts, social phenomena and processes are an important part of game user research and supposed to have significant impact on the overall player experience. Gameplay metrics have been used as one method to measure player behavior, but have not been applied to detect social aspects of play yet. We present the conceptualization, application, and evaluation of three social gameplay metrics that aim at measuring social presence, cooperation, and leadership, respectively. A comparison of the metrics' data with scores of self-report measures addressing the same concepts shows high positive correlations, thus indicating reliability of the metrics.
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