一种基于单目摄像机的人脸三维重建新方法

B. Yip, Jesse S. Jin
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引用次数: 2

摘要

在许多多媒体应用中,物体的三维模型获取是必不可少的。从二维图像中构造物体的三维模型是计算机视觉领域的一个老问题。有很多出版物,我们的方法是专门为在正面视图上构建人脸深度图而设计的,基于单目环境下的头部运动。我们的方法不需要预定义的面部模型。在本文中,除了用户的前视图图像外,还捕获了另外三幅不同头部运动的图像,然后计算头部姿势。深度图是通过三角形网格计算的,网格上的节点是我们计算深度的特征点。通过图像配准过程,将前视图像上的特征点映射到其他三幅图像上。基于头部姿态和新映射的坐标,我们可以计算特征点的深度。将三幅图像的深度计算结果组合在一起,得到最终的深度值。我们的方法不需要额外的硬件或预定义的模型。结果不如我们希望的那样好,但为未来指明了道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Novel Approach of 3D Reconstruction of Human Face Using Monocular Camera
Three-dimensional model acquisition of an object is essential in many multimedia applications. Constructing three-dimensional models of objects from two-dimensional images is an old problem in the area of computer vision. There are many publications and our approach is specifically designed for constructing the depth map of a human face on frontal view, based on the head movement in a monocular setting. Our approach does not require a predefined face model. In this paper, along with the front view image of the user, three additional images with various head movement are captured, and the head pose is then calculated. The depth map is calculated through a triangular mesh, which the nodes on the mesh are the feature points that we calculate the depth with. Through image registration process, the feature points on the front view image are mapped to the other three images. Based on the head pose and the newly mapped coordinate, we could calculate the depth of the feature point. The depth results calculated from each of the three images are combined together to find the final depth value. Our approach does not require additional hardware, or predefined models. The result is not as good as we wished, but suggests avenues for future.
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