具有自动移动控制的实用交互式棋盘

C. Jariyavajee, Arnon Visavakitcharoen, Preeyaphond Sirimaha, B. Sirinaovakul, Jumpol Polvichai
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引用次数: 2

摘要

互动象棋棋盘游戏不同于普通的游戏。这款桌面游戏连同所有棋子的有形移动都被认为是对用户的吸引力。因此,选择了具有每个棋子自动移动机制的新棋盘。最初,我们设计并开发了用于定位X轴和y轴的铝芯结构。此外,一个可控制的磁铁被考虑根据玩家的操作来持有和移动单个棋子。这个互动棋盘的目的是将技术应用到棋盘游戏中,以获得刺激、兴趣、惊喜和吸引力。采用Arduino单片机控制棋子移动的每一步。微控制器通过用户界面接收控制信息,然后将棋子移动到棋盘上的目的地。引入位置计算来识别棋子,并在X轴和y轴上精确驱动步进电机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Practical Interactive Chess Board with Automatic Movement Control
The interactive chess board game is unlike games in its ordinary way. This board game together with tangible movements of all pieces is considered to be users attraction. Therefore, the new chessboard with an automatic moving mechanism for every piece is chosen. Initially, we have designed and developed an aluminum core structure for positioning X and Y-axis. Furthermore, a controllable magnet is deliberated for holding and moving an individual chess piece according to player manipulations. Purpose of this interactive chess board is applying technology to board game for excitement, interest, amazement, and attraction. Arduino microcontroller is used for controlling every step of piece movement. The microcontroller receives control information through the user interface and then moves the chess piece to the destination on the board. The position calculation is brought to identify the chess piece and drive accurately the stepper motors in X and Y-axis.
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