使用Scrum方法进行游戏开发

Dedy Prasetya Kristiadi, Ferry Sudarto, Dian Sugiarto, Richard Sambera, H. Warnars, Kiyota Hashimoto
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引用次数: 8

摘要

软件开发中使用了许多方法,不仅软件可以遵循流程,现在游戏也可以遵循流程循环。从传统的瀑布模型到敏捷方法,许多游戏开发者都在尝试创造能够解决他们在游戏开发中遇到的问题的方法。在本文中,方法类型将呈现在当前的游戏开发中。此外,本文还建议在游戏开发中采用敏捷方法,特别是scrum方法,并解释其背后的原因。除此之外,还有一些建议的游戏开发方法可以通过三个阶段来解决游戏开发问题,包括前期制作阶段、制作阶段和后期制作阶段。在生产阶段,子步骤将分为设计、开发、测试和评审四个子步骤,只要结果不令人满意,子步骤就会循环。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Development with Scrum methodology
Many methodologies are being used in software development, not only software can follow the process, but now games could follow the cycle of processes. Starting from the traditional waterfall model to agile methodology, many game developers are trying to produce the methodologies that could solve their problem in game development. In this paper, the type of methodologies will be shown on current game development. Also, this paper would suggest agile methodologies especially scrum over others in game development, and the reason behind that will be explained. Besides that, there are proposed game development methodologies that could solve the problem of game development by involving three phases, including the preproduction phase, production phase, and post-production phase. In the production phase, the sub-steps will have four sub-steps such as design, development, testing and review and the sub-steps will cycle as long as a result are unsatisfied.
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