没有人是完美的:从参数化的实时场景中进行交互式合成

H. Giese, Stefan Henkler, M. Hirsch, F. Klein
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引用次数: 6

摘要

随着技术系统变得越来越复杂和精密,设计用于组件之间安全关键协调的软件变得越来越困难。就时间和成本而言,验证和纠正这些组件已经成为开发过程的重要组成部分。基于场景的综合已经被提出作为一种加速从需求到正确的、经过验证的模型的转换的方法。在(8)中,我们提出了一种综合技术,用于从一组具有参数化时间约束的时间场景中导出模式行为。然后可以使用我们在(10)中介绍的机电UML模型的组合形式验证技术来验证派生的模式。在本文中,我们认为,综合技术的实际相关性主要取决于其识别和指出规范错误的能力,而不是它在理论上可以处理的场景的复杂性,并提供正确的规范。通过一个案例研究,我们介绍了在合成过程中可能出现的不同类型的规范错误。使用我们的建模、综合和验证工具,我们将展示如何在交互式开发过程的连续阶段中识别和解决这些错误。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Nobody's perfect: interactive synthesis from parametrized real-time scenarios
As technical systems keep growing more complex and sophisticated, designing software for the safety-critical coordination between their components becomes increasingly difficult. Verifying and correcting these components already represents a significant part of the development process both with respect to time and cost. Scenario-based synthesis has been put forward as an approach to accelerate the transition from requirements to a correct, verified model. In (8), we have presented a synthesis technique for deriving pattern behavior from a set of timed scenarios with parametrized time constraints. The derived patterns can then be verified using our technique for the compositional formal verification of Mechatronic UML models as introduced in (10). In this paper, we argue that the practical relevance of a synthesis technique predominantly depends rather on its ability to identify and point to specification errors than the complexity of the scenarios it could, in theory, process, provided with a correct specification. By means of a case study, we introduce the different types of specification errors that may arise during synthesis. Using our tools for modeling, synthesis, and verification, we then show how we can identify and resolve these errors in the successive phases of an interactive development process.
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