理解用户需求的挑战:不一致的偏好和用户粘性优化

J. Kleinberg, S. Mullainathan, Manish Raghavan
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引用次数: 22

摘要

在线平台拥有丰富的数据,运行无数的实验,并使用工业规模的算法来优化用户体验。尽管如此,许多用户似乎后悔花在这些平台上的时间。一种可能的解释是,动机不一致:平台没有针对用户幸福感进行优化。我们认为,问题的根源更深层,超越了任何特定平台的具体激励,而是源于一个错误的基本假设。为了了解用户想要什么,平台要看用户在做什么。这是一种显性偏好假设,在构建用户模型的方式中无处不在。然而,研究表明,个人经验也证实,我们经常在当下做出与我们实际想要的不一致的选择。例如,行为经济学和心理学文献表明,我们可以无意识地做出选择,或者我们的选择过于短视,这些行为在网络平台上感觉非常熟悉。在这项工作中,我们开发了一个用户偏好不一致的媒体消费模型。我们考虑一个利他的平台,它只是想最大化用户效用,但只观察用户参与形式的行为数据。我们展示了我们的用户偏好不一致性模型如何产生日常经验中熟悉的现象,但在传统的用户交互模型中难以捕获。这些现象包括用户在一个平台上停留了很长时间,但从中获得的效用很少,以及平台变化在突然导致用户“突然放弃”之前稳步提高用户粘性。我们模型中的一个关键要素是平台如何决定向用户展示什么内容的公式:它们通过内容的潜在特征参数化的大量潜在内容(内容歧管)进行优化。提高参与度是否会提高用户福利取决于内容流形中的运动方向:对于某些变化方向,增加参与度会让用户不那么快乐,而在同一流形的其他方向上,增加参与度会让用户更快乐。我们提供了内容流形结构的特征,其中增加粘性未能增加用户效用。通过将这些影响与平台设计选择的抽象联系起来,我们的模型因此创建了一个理论框架和词汇,用于探索设计,行为科学和社交媒体之间的相互作用。本文的完整版本可在https://arxiv.org/pdf/2202.11776.pdf上找到。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Challenge of Understanding What Users Want: Inconsistent Preferences and Engagement Optimization
Online platforms have a wealth of data, run countless experiments and use industrial-scale algorithms to optimize user experience. Despite this, many users seem to regret the time they spend on these platforms. One possible explanation is that incentives are misaligned: platforms are not optimizing for user happiness. We suggest the problem runs deeper, transcending the specific incentives of any particular platform, and instead stems from a mistaken foundational assumption. To understand what users want, platforms look at what users do. This is a kind of revealed-preference assumption that is ubiquitous in the way user models are built. Yet research has demonstrated, and personal experience affirms, that we often make choices in the moment that are inconsistent with what we actually want. The behavioral economics and psychology literatures suggest, for example, that we can choose mindlessly or that we can be too myopic in our choices, behaviors that feel entirely familiar on online platforms. In this work, we develop a model of media consumption where users have inconsistent preferences. We consider an altruistic platform which simply wants to maximize user utility, but only observes behavioral data in the form of the user's engagement. We show how our model of users' preference inconsistencies produces phenomena that are familiar from everyday experience, but difficult to capture in traditional user interaction models. These phenomena include users who have long sessions on a platform but derive very little utility from it, and platform changes that steadily raise user engagement before abruptly causing users to go "cold turkey'' and quit. A key ingredient in our model is a formulation for how platforms determine what to show users: they optimize over a large set of potential content (the content manifold) parametrized by underlying features of the content. Whether improving engagement improves user welfare depends on the direction of movement in the content manifold: for certain directions of change, increasing engagement makes users less happy, while in other directions on the same manifold, increasing engagement makes users happier. We provide a characterization of the structure of content manifolds for which increasing engagement fails to increase user utility. By linking these effects to abstractions of platform design choices, our model thus creates a theoretical framework and vocabulary in which to explore interactions between design, behavioral science, and social media. A full version of this paper can be found at https://arxiv.org/pdf/2202.11776.pdf.
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