《Obscura》:一款基于镜头机制的手机游戏

Albert Quek, John See
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引用次数: 4

摘要

在移动设备游戏中引入增强现实(AR)技术大大改善了这些设备上的用户体验。从基本的多点触控互动开始,移动设备的内置摄像头和陀螺仪功能也可以用来创造不同的互动体验。这个概念还没有以游戏的形式被充分探索或实现。在本文中,我们在一款新的AR手机游戏中引入了基于摄像头的机制,以创造一个让移动设备沉浸在物理环境中的游戏环境。手机游戏《Obscura》是使用Unity3D实现的,它具有多种功能:使用相机和陀螺仪创造运动,人工叠加敌人生物,以及多点触控互动创造敌人捕获机制。游戏还为玩家提供了视觉、音频和触觉反馈,以提升游戏体验。通过对目标兴趣群体的定性用户评价,所有参与者都对《Obscura》的玩法反应积极。在整体游戏体验上获得了5.3分(满分6分)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Obscura: A mobile game with camera based mechanics
The introduction of Augmented Reality (AR) technology in games for mobile devices has greatly improved user experience on these devices. Moving on from basic multi-touch interactions, built-in camera and gyroscope functions in mobile devices can also be harnessed to create a different interaction experience. This concept has not been fully explored or realized in the form of a game. In this paper, we introduced camera based mechanics to a new AR mobile game to create a gaming environment that immerses mobile devices with their physical surroundings. The mobile game “Obscura” was implemented with Unity3D, with a wide range of features: the use of camera and gyroscope to create movements, artificial superimposition of enemy creatures, and multi-touch interactions to create the enemy-capturing mechanics. Visual, audio and haptic feedback were also provided to the player to heighten gaming experience. By qualitative user evaluation on a target interest group, all participants responded positively to the gameplay of Obscura. An accomplished score of 5.3 out of 6 for overall game experience was achieved.
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