S. Azevedo, J. Melo, R. Dantas, A. Burlamaqui, C. Schneider, J. S. Xavier, L. Gonçalves
{"title":"关于互感游戏的问题","authors":"S. Azevedo, J. Melo, R. Dantas, A. Burlamaqui, C. Schneider, J. S. Xavier, L. Gonçalves","doi":"10.1109/VECIMS.2008.4592762","DOIUrl":null,"url":null,"abstract":"The construction of multimodal or even interperceptive applications has becoming an increasing tendency, each time stronger. In this context, we discuss in this paper issues related to the creation of interperceptive games, proposing a general architecture as a solution for its implementation. Experiments show the applicability of the proposed architecture to a table soccer game and indicate the possibility of application to other games.","PeriodicalId":284224,"journal":{"name":"2008 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Issues on interperceptive games\",\"authors\":\"S. Azevedo, J. Melo, R. Dantas, A. Burlamaqui, C. Schneider, J. S. Xavier, L. Gonçalves\",\"doi\":\"10.1109/VECIMS.2008.4592762\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The construction of multimodal or even interperceptive applications has becoming an increasing tendency, each time stronger. In this context, we discuss in this paper issues related to the creation of interperceptive games, proposing a general architecture as a solution for its implementation. Experiments show the applicability of the proposed architecture to a table soccer game and indicate the possibility of application to other games.\",\"PeriodicalId\":284224,\"journal\":{\"name\":\"2008 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-07-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VECIMS.2008.4592762\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VECIMS.2008.4592762","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The construction of multimodal or even interperceptive applications has becoming an increasing tendency, each time stronger. In this context, we discuss in this paper issues related to the creation of interperceptive games, proposing a general architecture as a solution for its implementation. Experiments show the applicability of the proposed architecture to a table soccer game and indicate the possibility of application to other games.