研究当前的反手智能手表交互技术

Frederic Kerber, T. Kiefer, Markus Löchtefeld, A. Krüger
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引用次数: 10

摘要

智能手表的小显示屏给触控输入带来了挑战,而触控输入仍然是首选的交互技术。研究人员和生产商已经开始研究替代的交互技术。例如,苹果(Apple)和三星(Samsung)推出了数字表冠和可旋转表圈等经典手表部件的数字版本。然而,这些组件在用户交互方面的表现如何仍然是一个悬而未决的问题。基于自制的智能手表原型,我们比较了当前用于一维任务(如在列表中滚动)、二维任务(如在数字地图上导航)和复杂的导航/缩放任务的交互范式(触摸输入、可旋转表圈和数字表冠)。为了检查结果的生态有效性,我们进行了一项额外的研究,重点是使用我们考虑的交互范例与当前可用的现成设备进行交互。根据我们的研究结果,我们给出了用于各自任务的交互技术的指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating current techniques for opposite-hand smartwatch interaction
The small display size of smartwatches creates a challenge for touch input, which is still the interaction technique of choice. Researchers and producers have started to investigate alternative interaction techniques. Apple and Samsung, for example, introduced digital versions of classic watch components such as the digital crown and the rotatable bezel. However, it remains an open question how well these components behave in terms of user interaction. Based on a self-built smartwatch prototype, we compare current interaction paradigms (touch input, rotatable bezel and digital crown) for one-dimensional tasks, i.e. scrolling in a list, two-dimensional tasks, i.e. navigation on a digital map, and a complex navigation/zoom task. To check for ecological validity of our results, we conducted an additional study focusing on interaction with currently available off-the-shelf devices using our considered interaction paradigms. Following our results, we present guidelines on which interaction techniques to use for the respective tasks.
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