圣杯:电子游戏中自适应和可信AI的框架

M. Świechowski, D. Ślęzak
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引用次数: 5

摘要

我们描述了一个名为Grail的框架,它旨在为开发者提供在游戏中实现AI的工具。游戏种类繁多,AI在其中扮演的角色也因情况而异。因此,主要的挑战是创建一个允许使用相对容易使用的界面来满足各种设计目标的系统。我们展示了Grail的概念架构和算法,涵盖了广泛的用例:规划、效用系统、带有树搜索和脚本的简化游戏。我们相信,它们共同满足了灵活的人工智能引擎的要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Grail: A Framework for Adaptive and Believable AI in Video Games
We describe a framework - called Grail - which aims at providing developers with tools for implementing AI in games. There is a whole variety of games and the role of AI in them can vary from case to case. Thus, the main challenge is to create a system allowing for meeting various design goals with relatively easy to use interfaces. We present the conceptual architecture of Grail and algorithms chosen by us to cover a wide spectrum of use cases: Planning, Utility System, Simplified Games with Tree Search and scripting. We believe that together they fulfill the requirements of a flexible AI engine.
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