{"title":"圣杯:电子游戏中自适应和可信AI的框架","authors":"M. Świechowski, D. Ślęzak","doi":"10.1109/WI.2018.00012","DOIUrl":null,"url":null,"abstract":"We describe a framework - called Grail - which aims at providing developers with tools for implementing AI in games. There is a whole variety of games and the role of AI in them can vary from case to case. Thus, the main challenge is to create a system allowing for meeting various design goals with relatively easy to use interfaces. We present the conceptual architecture of Grail and algorithms chosen by us to cover a wide spectrum of use cases: Planning, Utility System, Simplified Games with Tree Search and scripting. We believe that together they fulfill the requirements of a flexible AI engine.","PeriodicalId":405966,"journal":{"name":"2018 IEEE/WIC/ACM International Conference on Web Intelligence (WI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Grail: A Framework for Adaptive and Believable AI in Video Games\",\"authors\":\"M. Świechowski, D. Ślęzak\",\"doi\":\"10.1109/WI.2018.00012\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe a framework - called Grail - which aims at providing developers with tools for implementing AI in games. There is a whole variety of games and the role of AI in them can vary from case to case. Thus, the main challenge is to create a system allowing for meeting various design goals with relatively easy to use interfaces. We present the conceptual architecture of Grail and algorithms chosen by us to cover a wide spectrum of use cases: Planning, Utility System, Simplified Games with Tree Search and scripting. We believe that together they fulfill the requirements of a flexible AI engine.\",\"PeriodicalId\":405966,\"journal\":{\"name\":\"2018 IEEE/WIC/ACM International Conference on Web Intelligence (WI)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 IEEE/WIC/ACM International Conference on Web Intelligence (WI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/WI.2018.00012\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE/WIC/ACM International Conference on Web Intelligence (WI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WI.2018.00012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Grail: A Framework for Adaptive and Believable AI in Video Games
We describe a framework - called Grail - which aims at providing developers with tools for implementing AI in games. There is a whole variety of games and the role of AI in them can vary from case to case. Thus, the main challenge is to create a system allowing for meeting various design goals with relatively easy to use interfaces. We present the conceptual architecture of Grail and algorithms chosen by us to cover a wide spectrum of use cases: Planning, Utility System, Simplified Games with Tree Search and scripting. We believe that together they fulfill the requirements of a flexible AI engine.