基于水面逼近的实时视频

Chuan Li, M. Shaw, D. Pickup, D. Cosker, P. Willis, P. Hall
{"title":"基于水面逼近的实时视频","authors":"Chuan Li, M. Shaw, D. Pickup, D. Cosker, P. Willis, P. Hall","doi":"10.1109/CVMP.2011.19","DOIUrl":null,"url":null,"abstract":"This paper describes an approach for automatically producing convincing water surfaces from video data in real time. Fluids simulation has long been studied in the Computer Graphics literature, but the methods developed are expensive and require input from highly trained artists. In contrast our method is a low cost Computer Vision based solution which requires only a single video as a source. Our output consists of an animated mesh of the water surface captured together with surface velocities and texture maps from the video data. As an example of what can be done with this data, a modified form of video textures is used to create naturalistic infinite transition loops of the captured water surface. We demonstrate our approach over a wide range of inputs, including quiescent lakes, breaking sea waves, and waterfalls. All source video we use are taken from a third-party publicly available database.","PeriodicalId":167135,"journal":{"name":"2011 Conference for Visual Media Production","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Realtime Video Based Water Surface Approximation\",\"authors\":\"Chuan Li, M. Shaw, D. Pickup, D. Cosker, P. Willis, P. Hall\",\"doi\":\"10.1109/CVMP.2011.19\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes an approach for automatically producing convincing water surfaces from video data in real time. Fluids simulation has long been studied in the Computer Graphics literature, but the methods developed are expensive and require input from highly trained artists. In contrast our method is a low cost Computer Vision based solution which requires only a single video as a source. Our output consists of an animated mesh of the water surface captured together with surface velocities and texture maps from the video data. As an example of what can be done with this data, a modified form of video textures is used to create naturalistic infinite transition loops of the captured water surface. We demonstrate our approach over a wide range of inputs, including quiescent lakes, breaking sea waves, and waterfalls. All source video we use are taken from a third-party publicly available database.\",\"PeriodicalId\":167135,\"journal\":{\"name\":\"2011 Conference for Visual Media Production\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 Conference for Visual Media Production\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CVMP.2011.19\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Conference for Visual Media Production","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVMP.2011.19","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

摘要

本文描述了一种基于视频数据实时自动生成逼真水面的方法。流体模拟在计算机图形学文献中已经研究了很长时间,但是所开发的方法是昂贵的,并且需要训练有素的艺术家的输入。相比之下,我们的方法是一种低成本的基于计算机视觉的解决方案,它只需要一个视频作为源。我们的输出包括水面的动画网格,以及从视频数据中捕获的水面速度和纹理图。作为一个使用这些数据可以做什么的例子,使用一种修改形式的视频纹理来创建捕获的水面的自然无限过渡循环。我们在广泛的输入中展示了我们的方法,包括静止的湖泊,破碎的海浪和瀑布。我们使用的所有源视频都取自第三方公开数据库。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Realtime Video Based Water Surface Approximation
This paper describes an approach for automatically producing convincing water surfaces from video data in real time. Fluids simulation has long been studied in the Computer Graphics literature, but the methods developed are expensive and require input from highly trained artists. In contrast our method is a low cost Computer Vision based solution which requires only a single video as a source. Our output consists of an animated mesh of the water surface captured together with surface velocities and texture maps from the video data. As an example of what can be done with this data, a modified form of video textures is used to create naturalistic infinite transition loops of the captured water surface. We demonstrate our approach over a wide range of inputs, including quiescent lakes, breaking sea waves, and waterfalls. All source video we use are taken from a third-party publicly available database.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信