Vista widgets:一个从可重用交互构建块设计3D用户界面的框架

Sascha Gebhardt, Till Petersen-Krau, S. Pick, Dominik Rausch, Christian Nowke, T. Knott, Patric Schmitz, Daniel Zielasko, B. Hentschel, T. Kuhlen
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引用次数: 5

摘要

几十年来,虚拟现实(VR)一直是一个活跃的研究领域,其中3D交互和3D用户界面(ui)是重要的分支学科。然而,3D交互技术的发展,特别是结合几种技术来构建复杂和可用的3D ui仍然具有挑战性,特别是在VR环境中。此外,与传统的2D ui相比,目前只有有限的可重用软件来实现这些技术。为了克服这个问题,我们提出了ViSTA Widgets,这是一个为沉浸式虚拟环境创建3D ui的软件框架。它扩展了ViSTA VR框架,提供了创建多设备、多焦点策略交互构建块的功能,并可以轻松地将它们组合成复杂的3D ui。这是通过引入一个设备抽象层以及复杂的焦点管理和功能来实现的,以创建新颖的3D交互技术和3D小部件。我们介绍了该框架,并通过代码和应用示例说明了其有效性,并附有性能评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks
Virtual Reality (VR) has been an active field of research for several decades, with 3D interaction and 3D User Interfaces (UIs) as important sub-disciplines. However, the development of 3D interaction techniques and in particular combining several of them to construct complex and usable 3D UIs remains challenging, especially in a VR context. In addition, there is currently only limited reusable software for implementing such techniques in comparison to traditional 2D UIs. To overcome this issue, we present ViSTA Widgets, a software framework for creating 3D UIs for immersive virtual environments. It extends the ViSTA VR framework by providing functionality to create multi-device, multi-focus-strategy interaction building blocks and means to easily combine them into complex 3D UIs. This is realized by introducing a device abstraction layer along sophisticated focus management and functionality to create novel 3D interaction techniques and 3D widgets. We present the framework and illustrate its effectiveness with code and application examples accompanied by performance evaluations.
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