机器学习程序的建模和设计,应用于使用人工智能玩游戏

A. Dhawan, Jaswinder Singh
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引用次数: 0

摘要

在本文中,我们提出了一种不同于许多实际计算机程序的方法来展示有用的学习类型。对于语音识别等问题,基于机器学习的不同算法比迄今为止尝试过的所有其他方法都要好。在数据挖掘领域,机器学习算法通常用于从包含设备维护记录、贷款申请、金融交易、医疗记录等的大型商业数据库中发现有价值的知识。因此,机器学习在计算机科学和计算机技术中扮演不可或缺的角色似乎是不可避免的。在本文中,提出了一个通用学习系统的建模和设计,该系统提出了新的机器学习过程,用于到达棋盘位置的“知识渊博”静态评估器。用两种不同的数值指标对静态评价者进行了比较,并与线性多项式进行了比较,反映了他们在表格游戏过程中与跳棋专家的选择的一致程度。尽管第二种方法相对简单,但人们发现新的静态评估器的表现同样良好;它们的性能明显优于线性多项式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling and designing of machine learning procedures as applied to game playing using artificial intelligence
In this paper, we are proposing a method which is different from many practical computer programs have been developed to exhibit useful types of learning. For problems such as speech recognition, different algorithms based on machine learning outperform all other approaches that have been attempted to date. In the field known as data mining, machine learning algorithms are being used commonly to discover valuable knowledge from large commercial databases containing equipment maintenance records, loan applications, financial transactions, medical records etc. Thus, it seems inevitable that machine learning will play an integral role in computer science and computer technology. In this paper, modeling and designing of a general learning system is proposed that presents new machine learning procedures used to arrive at "knowledgeable" static evaluators for checker board positions. The static evaluators are compared with each other, and with the linear polynomial using two different numerical indices reflecting the extent to which they agree with the choices of checker experts in the course of tabulated book games. The new static evaluators are found to perform about equally well, despite the relative simplicity of the second; and they perform noticeably better than the linear polynomial.
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