四足动物足迹生成的专用模型

Asad Bhatti, Z. Bhatti, S. Memon, A. Waqas
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引用次数: 0

摘要

四足动物动画是一个不断发展的领域,由于步态模式的广泛范围,运动参数非常复杂。本文讨论了基于步数、步幅和步高预测和生成四足运动足迹的四足运动自动生成问题。规划和预测算法能够产生自主运动,动态地产生新的足迹和相关的新步态运动。该模型采用过程规划技术,基于质心和轨迹优化计算四足动物的足部放置值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Purposed model for Quadruped footprint generation
Quadruped animation is a ever-growing field having enormous complex parameters of motion due to vide range of gait patterns. In this paper we discuss the problem of generating quadruped motion automatically by first predicting and generating footprints of quadruped motion based on number of steps and stride length and stride height. The planning and prediction algorithms is able to generate autonomous motion, which dynamically generates new footprints and associated new gait motions. The purposed model is using procedural programming technique to calculate the foot placement values for quadruped based on center of mass and trajectory optimization.
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