Benjamin M. Good, Salvatore Loguercio, Max Nanis, A. Su
{"title":"通过在线游戏获得生物知识和推理的高通量访问","authors":"Benjamin M. Good, Salvatore Loguercio, Max Nanis, A. Su","doi":"10.1109/HISB.2012.70","DOIUrl":null,"url":null,"abstract":"Games are emerging as a powerful organizational and motivational tactic throughout many areas of society. Wherever people have a goal that they are having trouble reaching, be it getting their chores done [1], learning all the functions of Microsoft Visual studio [2], or finishing a 10K [3], many are finding success by posing the required tasks as elements of games. Games can turn small units of work, that alone might seem boring, into fun steps taken towards a meaningful success. In doing so, they can sometimes dramatically increase individuals' chances of reaching their objectives. The process of translating elements of non-game contexts (e.g. science, most traditional work, learning, exercise, etc.) into aspects of games is now known as `gamification'.","PeriodicalId":375089,"journal":{"name":"2012 IEEE Second International Conference on Healthcare Informatics, Imaging and Systems Biology","volume":"98 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"genegames.org: High-Throughput Access to Biological Knowledge and Reasoning through Online Games\",\"authors\":\"Benjamin M. Good, Salvatore Loguercio, Max Nanis, A. Su\",\"doi\":\"10.1109/HISB.2012.70\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Games are emerging as a powerful organizational and motivational tactic throughout many areas of society. Wherever people have a goal that they are having trouble reaching, be it getting their chores done [1], learning all the functions of Microsoft Visual studio [2], or finishing a 10K [3], many are finding success by posing the required tasks as elements of games. Games can turn small units of work, that alone might seem boring, into fun steps taken towards a meaningful success. In doing so, they can sometimes dramatically increase individuals' chances of reaching their objectives. The process of translating elements of non-game contexts (e.g. science, most traditional work, learning, exercise, etc.) into aspects of games is now known as `gamification'.\",\"PeriodicalId\":375089,\"journal\":{\"name\":\"2012 IEEE Second International Conference on Healthcare Informatics, Imaging and Systems Biology\",\"volume\":\"98 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-09-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 IEEE Second International Conference on Healthcare Informatics, Imaging and Systems Biology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HISB.2012.70\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 IEEE Second International Conference on Healthcare Informatics, Imaging and Systems Biology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HISB.2012.70","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
genegames.org: High-Throughput Access to Biological Knowledge and Reasoning through Online Games
Games are emerging as a powerful organizational and motivational tactic throughout many areas of society. Wherever people have a goal that they are having trouble reaching, be it getting their chores done [1], learning all the functions of Microsoft Visual studio [2], or finishing a 10K [3], many are finding success by posing the required tasks as elements of games. Games can turn small units of work, that alone might seem boring, into fun steps taken towards a meaningful success. In doing so, they can sometimes dramatically increase individuals' chances of reaching their objectives. The process of translating elements of non-game contexts (e.g. science, most traditional work, learning, exercise, etc.) into aspects of games is now known as `gamification'.