电子竞技:网格计算环境下的协同同步视频标注系统

Gang Zhai, G. Fox, M. Pierce, Wenjun Wu, Hasan Bulut
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引用次数: 33

摘要

我们设计了电子竞技——一个协作和同步的视频注释平台,该平台将用于互联网规模的跨平台网格计算环境,以促进计算机支持的协同工作(CSCW)在教育环境中,如远程体育教练,远程课堂等。与传统的多媒体注释系统不同,eSports提供了协作和同步播放和存档实时直播视频、拍摄快照、使用白板注释视频快照以及播放与原始视频流同步的视频注释的功能。电子竞技是基于网格协作模式设计的,即使用NaradaBrokering的共享事件模型,NaradaBrokering是一个基于发布/订阅的分布式消息传递和事件通知系统。除了详细阐述电子竞技的设计和实现之外,我们还分析了电子竞技在不同教育环境下的潜在用例。我们认为电子竞技对提高在线协作教练和教育非常有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
eSports: collaborative and synchronous video annotation system in grid computing environment
We designed eSports - a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate computer supported cooperative work (CSCW) in education settings such as distance sport coaching, distance classroom etc. Different from traditional multimedia annotation systems, eSports provides the capabilities to collaboratively and synchronously play and archive real time live video, to take snapshots, to annotate video snapshots using whiteboard and to play back the video annotations synchronized with original video streams. eSports is designed based on the grid based collaboration paradigm $the shared event model using NaradaBrokering, which is a publish/subscribe based distributed message passing and event notification system. In addition to elaborate the design and implementation of eSports, we analyze the potential use cases of eSports under different education settings. We believed that eSports is very useful to improve the online collaborative coaching and education.
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