{"title":"在基于投影的VR环境中评估菜单属性和指向技术","authors":"Kaushik Das, C. Borst","doi":"10.1109/3DUI.2010.5444721","DOIUrl":null,"url":null,"abstract":"We studied menu performance for a rear-projected VR system. Our experiment considered layout (pie vs. linear list), placement (fixed vs. contextual), and pointing method (ray vs. alternatives that we call PAM: pointer-attached-to-menu). We also discuss results with respect to breadth (number of menu items) and depth (top-level and child menus). Standard ray pointing was usually faster than PAM, especially in second-level (child) menus, but error rates were lower for PAM in some cases. Subjective ratings were higher for ray-casting. Pie menus performed better than list layouts. Contextual pop-up menus were faster than fixed location.","PeriodicalId":144717,"journal":{"name":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"108 12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"31","resultStr":"{\"title\":\"An evaluation of menu properties and pointing techniques in a projection-based VR environment\",\"authors\":\"Kaushik Das, C. Borst\",\"doi\":\"10.1109/3DUI.2010.5444721\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We studied menu performance for a rear-projected VR system. Our experiment considered layout (pie vs. linear list), placement (fixed vs. contextual), and pointing method (ray vs. alternatives that we call PAM: pointer-attached-to-menu). We also discuss results with respect to breadth (number of menu items) and depth (top-level and child menus). Standard ray pointing was usually faster than PAM, especially in second-level (child) menus, but error rates were lower for PAM in some cases. Subjective ratings were higher for ray-casting. Pie menus performed better than list layouts. Contextual pop-up menus were faster than fixed location.\",\"PeriodicalId\":144717,\"journal\":{\"name\":\"2010 IEEE Symposium on 3D User Interfaces (3DUI)\",\"volume\":\"108 12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-03-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"31\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE Symposium on 3D User Interfaces (3DUI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2010.5444721\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2010.5444721","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An evaluation of menu properties and pointing techniques in a projection-based VR environment
We studied menu performance for a rear-projected VR system. Our experiment considered layout (pie vs. linear list), placement (fixed vs. contextual), and pointing method (ray vs. alternatives that we call PAM: pointer-attached-to-menu). We also discuss results with respect to breadth (number of menu items) and depth (top-level and child menus). Standard ray pointing was usually faster than PAM, especially in second-level (child) menus, but error rates were lower for PAM in some cases. Subjective ratings were higher for ray-casting. Pie menus performed better than list layouts. Contextual pop-up menus were faster than fixed location.