二元决策环境下视觉线索的效果分析

Amirreza Bagherzadeh, Farnaz Tehranchi
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摘要

在本研究中,我们打算回答什么因素影响人类效用函数和决策策略的基本问题。效用函数是内部分配给每个状态的值,以反映移动到该状态的满意度。决策时间(即反应时间)是用户在观察当前状态后做出决策所需的时间。人类决策和决策时间的评估在心理学、神经科学和人体工程学等领域经常被讨论。分析决策过程最常用的实验之一是选择任务,即向用户提供一组选择,用户需要从这些选择中选择一个。为了本研究的目的,我们只考虑两个选择,并为每个选择分配一个概率奖励。这项任务被命名为“偏倚抛硬币游戏”,这是一个基于网络的抛硬币游戏,硬币的一面更有可能出现。换句话说,硬币是有偏差的。用户没有意识到这种偏见,他们被要求在250次尝试中尽可能多地获胜。概率学习研究表明,经过足够次数的尝试,人们能够学习偏见。然而,学习偏差所需的尝试次数、每次尝试之间花费的时间(例如,决策时间)以及用户选择遵循的策略(例如,匹配和最大化)都高度容易受到呈现给用户的视觉线索的影响。我们考虑了多种因素,如(a)隐藏/未隐藏的胜率,(b)显示最近四个硬币的结果,以及(c)视觉线索的顺序。我们使用析因方差分析(即分析每个线索的显著性的统计实验设计)分析了这些线索对不同性别和年龄组的决策策略和决策时间的影响。结果表明,每个视觉线索如何影响用户选择的决策策略,从而设计一个优化用户做出最优决策的机会的环境,避免收敛到次优策略,并控制对效用函数的反思。最后,我们提出了在不同视觉线索的环境下,效用函数的复杂性与决策时间之间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The analysis of effect of visual cues in a binary decision making environment
In this study, we plan to answer the fundamental question of what factors affect the human utility function and decision-making strategy. Utility function is an internally assigned value to each state to reflect the satisfaction of moving to that state. Decision Time (i.e., Reaction Time) is the time required for a user to make a decision after observing the current state. The assessment of human decision-making and Decision time has been frequently discussed in the fields such as psychology, neuroscience, and ergonomics.One of the most commonly used experiments to analyze the decision-making process is the choice task, where a set of choices are presented to users, and they need to select one of these choices. For the purpose of this study, we consider only two choices and assign a probabilistic reward to each choice. The task is named “Bias Coin Flip Game”, a web-based coin flip game where one side of the coin is more likely to appear. In another word, the coin is biased. Users are not aware of this bias and are asked to win as much as they can in the course of 250 tries. Probability Learning studies have indicated that after a sufficient number of tries, people are capable of learning the bias. However, the number of tries needed to learn the bias, the time spent between each try (e.g., Decision Time), and the strategy (e.g., matching and maximizing) users would choose to follow are highly susceptible to the visual cues represented to users. We consider multiple factors such as (a) the hidden/unhidden Win rate, (b) showing four last recent coin results, and (c) the order of visual cues. We analyze the effect of these cues on decision-making strategy and decision-making time on different genders and age groups using Factorial ANOVA (i.e., a statistical experimental design to analyze the significance of each cue). Results indicate how each visual cue affects the decision-making strategy chosen by users to design an environment that optimizes the chance of the optimality of the decisions made by the user, avoids convergence to suboptimal strategies, and controls reflection on the utility function. Finally, we suggest the relationship between the complexity of the utility function and the decision time for each environment with different sets of visual cues.
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