视频分析的包容性要求

Alexander Hofmann, H. Hlavacs
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引用次数: 0

摘要

在广泛的试验中,我们要求残疾参与者玩一套电脑游戏,要求他们具备各种认知和身体技能。我们特别展示了我们自己开发的《俄罗斯方块》变体,它遵循了各种包含指南。参与者被记录在视频中,以确定在应对所呈现的游戏挑战时的优势和劣势。在视频中,我们记录了游戏屏幕,参与者的正面视频,显示情绪反应和眼睛注视。后处理任务用于分析和检索视频中的数据。这有助于建立一个视频数据库,供以后分析和回答录制后提出的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Video Analysis for Includification Requirements
In extensive trials we asked participants with disabilities to play a set of computer games, demanding a variety of cognitive and physical skills. In particular we presented a Tetris variant we developed ourselves, which follows various includification guidelines. Participants were recorded on video in order to identify strengths and weaknesses in coping with the presented game challenges. In the videos we recorded the game screen, a frontal video of the participants showing emotional responses, and eye gaze. Post processing tasks are used to analyze and retrieve data from the videos. This helps to build up a video database for later analysis and answer questions raised after the recordings were taken.
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