MAGIS:用于教学支持的移动增强现实游戏

E. Vidal, J. Ty, N. Caluya, M. Rodrigo
{"title":"MAGIS:用于教学支持的移动增强现实游戏","authors":"E. Vidal, J. Ty, N. Caluya, M. Rodrigo","doi":"10.1080/10494820.2018.1504305","DOIUrl":null,"url":null,"abstract":"We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content generation tools that simplify the development of educational AR games, especially those that extensively use narrative-based game design and player-location tracking such as location-based historical or museum adventure games. We use Igpaw: Intramuros, a proof-of-concept game developed using MAGIS, to help describe the current state of the framework, and we briefly outline future development plans.","PeriodicalId":298559,"journal":{"name":"Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming","volume":"138 6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"MAGIS: mobile augmented-reality games for instructional support\",\"authors\":\"E. Vidal, J. Ty, N. Caluya, M. Rodrigo\",\"doi\":\"10.1080/10494820.2018.1504305\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content generation tools that simplify the development of educational AR games, especially those that extensively use narrative-based game design and player-location tracking such as location-based historical or museum adventure games. We use Igpaw: Intramuros, a proof-of-concept game developed using MAGIS, to help describe the current state of the framework, and we briefly outline future development plans.\",\"PeriodicalId\":298559,\"journal\":{\"name\":\"Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming\",\"volume\":\"138 6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"18\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/10494820.2018.1504305\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/10494820.2018.1504305","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 18

摘要

我们提出了用于教学支持的移动增强现实游戏(MAGIS),这是一个开发用于教育的移动增强现实(AR)游戏的框架。该框架支持现成的、最先进的技术,可以在消费者级移动设备上实现AR跟踪和渲染,并将这些技术与内容生成工具集成在一起,简化教育AR游戏的开发,特别是那些广泛使用基于叙事的游戏设计和玩家位置跟踪的游戏,如基于位置的历史或博物馆冒险游戏。我们使用Igpaw: Intramuros(一款使用MAGIS开发的概念验证游戏)来帮助描述该框架的当前状态,并简要概述未来的开发计划。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MAGIS: mobile augmented-reality games for instructional support
We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content generation tools that simplify the development of educational AR games, especially those that extensively use narrative-based game design and player-location tracking such as location-based historical or museum adventure games. We use Igpaw: Intramuros, a proof-of-concept game developed using MAGIS, to help describe the current state of the framework, and we briefly outline future development plans.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信