用于学习如何在舞台上表演的教育虚拟现实应用程序的设计和评估

Fabio Pittarello, Veronica Pagini, Leonardo Zuffellato
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引用次数: 1

摘要

这项工作的重点是设计一个VR应用程序,以帮助演员在戏剧的训练阶段。该项目从分析先前的工作和涉及真实演员的额外研究开始,以评估演员训练中感兴趣的参数。这些结果已被用作设计沉浸式VR应用程序的起点,其中设计和实验了不同的交互技术来支持演员。这些技术已经被应用到一个案例研究中,一个由意大利著名剧作家Carlo Goldoni写的剧本,并在一组高中生中进行了测试,考虑到评估一系列对VR体验和学习有意义的变量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and evaluation of an educational virtual reality application for learning how to perform on a stage
This work is focused on the design of a VR application for helping actors during the training phase of a play. The project starts from the analysis of a previous work and from additional research, involving real actors, for evaluating the parameters of interest in an actor's training. These results have been used as the starting point for the design of an immersive VR application, where different interaction techniques have been designed and experimented for supporting the actors. These techniques have been applied to a case study, a play written by the well-known Italian playwright Carlo Goldoni, and tested with a group of high-school students, considering for the evaluation a set of variables which are meaningful for VR experiences and for learning.
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