{"title":"用于学习如何在舞台上表演的教育虚拟现实应用程序的设计和评估","authors":"Fabio Pittarello, Veronica Pagini, Leonardo Zuffellato","doi":"10.1145/3399715.3399919","DOIUrl":null,"url":null,"abstract":"This work is focused on the design of a VR application for helping actors during the training phase of a play. The project starts from the analysis of a previous work and from additional research, involving real actors, for evaluating the parameters of interest in an actor's training. These results have been used as the starting point for the design of an immersive VR application, where different interaction techniques have been designed and experimented for supporting the actors. These techniques have been applied to a case study, a play written by the well-known Italian playwright Carlo Goldoni, and tested with a group of high-school students, considering for the evaluation a set of variables which are meaningful for VR experiences and for learning.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Design and evaluation of an educational virtual reality application for learning how to perform on a stage\",\"authors\":\"Fabio Pittarello, Veronica Pagini, Leonardo Zuffellato\",\"doi\":\"10.1145/3399715.3399919\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work is focused on the design of a VR application for helping actors during the training phase of a play. The project starts from the analysis of a previous work and from additional research, involving real actors, for evaluating the parameters of interest in an actor's training. These results have been used as the starting point for the design of an immersive VR application, where different interaction techniques have been designed and experimented for supporting the actors. These techniques have been applied to a case study, a play written by the well-known Italian playwright Carlo Goldoni, and tested with a group of high-school students, considering for the evaluation a set of variables which are meaningful for VR experiences and for learning.\",\"PeriodicalId\":149902,\"journal\":{\"name\":\"Proceedings of the International Conference on Advanced Visual Interfaces\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the International Conference on Advanced Visual Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3399715.3399919\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3399715.3399919","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design and evaluation of an educational virtual reality application for learning how to perform on a stage
This work is focused on the design of a VR application for helping actors during the training phase of a play. The project starts from the analysis of a previous work and from additional research, involving real actors, for evaluating the parameters of interest in an actor's training. These results have been used as the starting point for the design of an immersive VR application, where different interaction techniques have been designed and experimented for supporting the actors. These techniques have been applied to a case study, a play written by the well-known Italian playwright Carlo Goldoni, and tested with a group of high-school students, considering for the evaluation a set of variables which are meaningful for VR experiences and for learning.