树状多图到达的多项式时间算法

D. Auger, Pierre Coucheney, Loric Duhaze
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引用次数: 3

摘要

有向图中的转子行走可以被认为是马尔可夫链的确定性版本,其中鹅卵石遵循简单的规则从一个顶点移动到另一个顶点,直到到达一个终端顶点或sink。Dohrau等人定义的到达问题包括确定到达哪个汇。虽然步行本身可以采取指数级的步数,但这个问题属于复杂性类NP$\cap$co-NP,而不知道在p中,我们已经研究了几个变体,我们在模型中添加了一个或两个参与者,定义了随机模型的确定性类似物(例如,马尔可夫决策过程,随机博弈)与旋转路由规则而不是随机转换。相应的决策问题解决了玩家策略的存在性,这些策略确保了到达下沉点的某些条件。这些问题对于一个玩家来说是$NP$完备的,对于两个玩家来说是$PSPACE$完备的。在本文中,我们定义了一类有向图,即树形多图,它是具有无向树全局形状的多图。我们证明了具有0、1、2个参与者的可达性问题的不同变体可以在线性时间内解决,而转子行走的步数仍然可以是指数级的。为了实现这一点,我们定义了一个返回流的概念,它计算卵石在图的子树中反弹的次数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Polynomial Time Algorithm for ARRIVAL on Tree-like Multigraphs
A rotor walk in a directed graph can be thought of as a deterministic version of a Markov Chain, where a pebble moves from vertex to vertex following a simple rule until a terminal vertex, or sink, is reached. The ARRIVAL problem, as defined by Dohrau and al., consists in determining which sink will be reached. While the walk itself can take an exponential number of steps, this problem belongs to the complexity class NP$\cap$co-NP without being known to be in P. Several variants have been studied where we add one or two players to the model, defining deterministic analogs of stochastic models (e.g., Markovian decision processes, Stochastic Games) with rotor-routing rules instead of random transitions. The corresponding decision problem address the existence of strategies for players that ensure some condition on the reached sink. These problems are known to be $NP$-complete for one player and $PSPACE$-complete for two players. In this work, we define a class of directed graphs, namely tree-like multigraphs, which are multigraphs having the global shape of an undirected tree. We prove that the different variants of the reachability problem with zero, one, or two players can be solved in linear time, while the number of steps of rotor walks can still be exponential. To achieve this, we define a notion of return flow, which counts the number of times the pebble will bounce back in subtrees of the graph.
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