汇聚网络:WDM环与双星拓扑的成本比较

M. Gunkel, M. Schneiders, S. Vorbeck, W. Weiershausen, R. Leppla, F. Rumpf, R. Herber, Volker Fürst, Markus Rodenfels
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引用次数: 6

摘要

由于即将到来的Triple-Play业务对更高传输容量的需求不断增加,网络运营商不得不增加骨干网和汇聚网的传输容量,降低每比特/秒的成本。已经提出了许多概念,通过引入更高的数据速率或信道数来优化骨干网和增加网络容量。在本文中,我们将重点放在聚合网络架构上,研究为现有欧洲网络运营商聚合宽带服务的适当架构。这些体系结构必须具有成本效益,并确保高服务可用性。这些要求可以通过星型拓扑(使用多个以太网聚合节点)、环形拓扑(使用低成本的光学加/丢多路复用器(OADM))或星型和环形拓扑的混合来满足。正确的选择取决于流量负载、流量预测、流量矩阵的分布和底层光纤图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Aggregation networks: Cost comparison of WDM ring vs. double star topology
Due to the increasing demand for higher transmission capacity, originated from upcoming Triple-Play services, network operators are forced to increase the transmission capacity in the backbone and aggregation networks and drive down the costs per bit/s. Many concepts have been presented, optimizing backbone network and increasing the network capacity by introducing higher data rates or channel count. In this paper we focus on aggregation network architectures investigating appropriate architectures for the aggregation of broadband services for an incumbent European network operator. These architectures have to be cost effective and ensure high service availability. These requirements can be met by either aggregating via star topology, using several stages of Ethernet aggregation nodes, by a ring topology using cost effective optical add/drop multiplexers (OADM), or furthermore a mixture of star and ring topologies. The right choice depends on the traffic load, the traffic forecast, distribution of the traffic matrix and underlying fiber graph.
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