使用体积遮挡器和修改的kd-tree遍历加速阴影射线

Peter Djeu, S. Keely, W. Hunt
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引用次数: 10

摘要

蒙特卡罗光线追踪仍然是一种简单而优雅的生成鲁棒阴影的方法。然而,这种方法经常被评估生成高质量图像所需的大量阴影光线查询所需的时间所阻碍。我们建议使用存储在kd-tree中的体积遮挡器,以加速阴影光线投射到封闭的水密网格上。与体积遮挡器相交比与网格几何相交便宜得多,尽管执行这些相交需要修改通过kd-tree的遍历顺序。我们提出了两种这样的修改,这两种修改都可以使用体积遮挡器进行廉价的阴影射线终止。我们还建议使用软件管理的缓存来存储和重用体积遮挡器,以便更早地终止。我们的方法为我们的测试场景提供了高达2.0倍的性能改进,同时产生的图像与未加速基线产生的图像相同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Accelerating shadow rays using volumetric occluders and modified kd-tree traversal
Monte Carlo ray tracing remains a simple and elegant method for generating robust shadows. This approach, however, is often hampered by the time needed to evaluate the numerous shadow ray queries required to generate a high-quality image. We propose the use of volumetric occluders stored within a kd-tree in order to accelerate shadow rays cast on a closed, watertight mesh. Intersection with a volumetric occluder is much cheaper than intersection with mesh geometry, although performing these intersections requires modification to the traversal order through the kd-tree. We propose two such modifications, both of which enable the use of volumetric occluders for cheap shadow ray termination. We also propose using a software-managed cache to store and reuse volumetric occluders for even earlier termination. Our approach provides a performance improvement of up to 2.0x for our test scenes while producing images identical to those produced by the unaccelerated baseline.
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