混合游戏中的融合:通过体验理解混合游戏

Jonne Arjoranta, Ville Kankainen, Timo Nummenmaa
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引用次数: 9

摘要

混合游戏的含义通常取决于使用该术语的语境。例如,混合游戏通常与最近的技术发展有关。这就产生了使用上的问题和思维上的局限。本文认为混合游戏应该通过概念隐喻来理解。混杂性是通常不相关的不同认知领域的混合。混合游戏通常混合了与游戏相关的领域,例如数字游戏和桌面游戏,但也可以混合其他领域。通过这种思维方式,设计师可以更开放地探索游戏的体验方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Blending in Hybrid Games: Understanding Hybrid Games Through Experience
The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.
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