{"title":"计算密集型和噪声任务:双陆棋的协同进化学习和时间差异学习","authors":"P. Darwen","doi":"10.1109/CEC.2000.870731","DOIUrl":null,"url":null,"abstract":"The most difficult but realistic learning tasks are both noisy and computationally intensive. This paper investigates how, for a given solution representation, co-evolutionary learning can achieve the highest ability from the least computation time. Using a population of Backgammon strategies, this paper examines ways to make computational costs reasonable. With the same simple architecture Gerald Tasauro used for temporal difference learning to create the Backgammon strategy \"Pubeval\", co-evolutionary learning here creates a better player.","PeriodicalId":218136,"journal":{"name":"Proceedings of the 2000 Congress on Evolutionary Computation. CEC00 (Cat. No.00TH8512)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":"{\"title\":\"Computationally intensive and noisy tasks: co-evolutionary learning and temporal difference learning on Backgammon\",\"authors\":\"P. Darwen\",\"doi\":\"10.1109/CEC.2000.870731\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The most difficult but realistic learning tasks are both noisy and computationally intensive. This paper investigates how, for a given solution representation, co-evolutionary learning can achieve the highest ability from the least computation time. Using a population of Backgammon strategies, this paper examines ways to make computational costs reasonable. With the same simple architecture Gerald Tasauro used for temporal difference learning to create the Backgammon strategy \\\"Pubeval\\\", co-evolutionary learning here creates a better player.\",\"PeriodicalId\":218136,\"journal\":{\"name\":\"Proceedings of the 2000 Congress on Evolutionary Computation. CEC00 (Cat. No.00TH8512)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-07-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"20\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2000 Congress on Evolutionary Computation. CEC00 (Cat. No.00TH8512)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CEC.2000.870731\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2000 Congress on Evolutionary Computation. CEC00 (Cat. No.00TH8512)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEC.2000.870731","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Computationally intensive and noisy tasks: co-evolutionary learning and temporal difference learning on Backgammon
The most difficult but realistic learning tasks are both noisy and computationally intensive. This paper investigates how, for a given solution representation, co-evolutionary learning can achieve the highest ability from the least computation time. Using a population of Backgammon strategies, this paper examines ways to make computational costs reasonable. With the same simple architecture Gerald Tasauro used for temporal difference learning to create the Backgammon strategy "Pubeval", co-evolutionary learning here creates a better player.