利用虚拟现实和眼动仪进行认知能力评估

Julius Pettersson, Anton Albo, J. Eriksson, Patrik Larsson, Kertsin Watson Falkman, P. Falkman
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引用次数: 16

摘要

这项工作旨在创建Ravens渐进式矩阵(RPM)的虚拟现实(VR)表示,并应用可用的眼动追踪(ET)技术来确定测试过程中测试者眼睛注视的位置。RPM被开发用于评估抽象推理,并且有可能通过添加ET来进一步了解测试人员的心理过程。这个项目的结果是一个测试场景,用户在VR环境中完成RPM的十个任务。在测试完成后,自动生成包含热图和描述眼睛注视的轨迹以及任务的时间和结果的报告。这种自动收集的扩展信息旨在进一步扩展心理学家在进行心理测试时使用的工具箱,并可能帮助他们提高从这些测试中获得的结果的准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cognitive Ability Evaluation using Virtual Reality and Eye Tracking
This work aims to create a virtual reality (VR) representation of Ravens progressive matrices (RPM) and apply available eye tracking (ET) technology to determine where the test person’s eye gaze is located during the test. RPM are developed to evaluate abstract reasoning and there is a possibility to further understand the mental processes of the test person by adding ET. The result of this project is a test scenario where the user completes ten tasks from RPM in a VR environment. Reports containing heat maps and trajectories describing the eye gaze together with times and results of the tasks are automatically generated after the test has been completed. This extended information which is automatically gathered is meant to further expand the toolbox that psychologists use when performing psychological testing and might aid them in improving the accuracy of the results obtained from these tests.
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