分布式生命周期最大化目标覆盖博弈

Li-Hsing Yen, Che-Ming Lin, Victor C. M. Leung
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引用次数: 10

摘要

无线传感器节点通常密集部署,以完全覆盖(监视)一组目标。因此,覆盖任务中当前不需要的冗余传感器节点可以关闭以节省能源。这些传感器可以稍后接管覆盖任务,以延长网络生命周期。覆盖问题涉及选取一组工作传感器,这些传感器共同满足覆盖要求。目标可能有不同的覆盖要求,而传感器节点可能有不同的能量,这使得问题变得复杂。本文提出了一种基于局部信息的博弈论方法来解决覆盖问题,其中每个传感器根据一个简单的规则自主决定其状态。我们给出了严格的证明,证明了所提出的博弈的稳定性、正确性和有效性。游戏的实现变体考虑了特定的问题,如游戏收敛时间和不同数量的传感器能量。仿真结果表明,与具有代表性的替代方案相比,该方法显著提高了网络寿命。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributed lifetime-maximized target coverage game
Wireless sensor nodes are usually densely deployed to completely cover (monitor) a set of targets. Consequently, redundant sensor nodes that are not currently needed in the covering task can be powered off to conserve energy. These sensors can take over the covering task later to prolong network lifetime. The coverage problem, concerns picking up a set of working sensors that collectively meet the coverage requirements. The problem is complicated by the possibility that targets may have different coverage requirements while sensor nodes may have different amounts of energy. This article proposes a game-theoretic approach to the coverage problem, where each sensor autonomously decides its state with a simple rule based on local information. We give rigorous proofs to show stability, correctness, and efficiency of the proposed game. Implementation variants of the game consider specific issues, such as game convergence time and different amounts of sensor energy. Simulation results show significant improvement in network lifetime by the proposed approach when compared with representative alternatives.
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