教育中的战斗坦克:社交虚拟现实中好玩的远程学习的坦克模型

S. Mystakidis
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引用次数: 10

摘要

本研究考察了远程和开放教育环境下社交虚拟现实(SVR)中游戏学习对参与性和情感结果的影响,旨在为游戏学习设计提供一个实用的框架。研究了美国和希腊的三个案例研究,其中为电子学习组织了有趣的学习。数据收集方法包括问卷调查、观察在线课程会议、回顾课程交流和聊天记录、学生和教师访谈、学生课程作业评估和反思。研究结果表明,玩性学习体验可以提高SVR学生的学习兴趣、内在动机、参与水平、满意度和完成率。教师在深思熟虑、成熟幽默的教学方法上的真诚投入,对学生的接受至关重要。最后,将SVR中好玩学习设计的指导原则总结为一个包含四个维度的模型;主题、行动、叙述和辅助成分(TANC)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Combat Tanking in Education: The TANC Model for Playful Distance Learning in Social Virtual Reality
This study examines the impact on engagement and affective outcomes of playful learning in Social Virtual Reality (SVR) for distance and open education settings and aims to provide a practical framework for playful learning design. Three case studies in the United States and Greece were examined where playful learning was organized for e-learning. Data collection methods include questionnaires, observation of online course meetings, reviewing of course communications and chat logs records, students and instructors interviews, student coursework assessments, and reflections. Findings indicated that playful learning experiences in SVR can increase academic interest, intrinsic motivation, engagement level, satisfaction, and completion rates. Instructors’ genuine investment in a thoughtful, sophisticated humorous approach was vital for students’ buy-in. Finally, guiding principles for playful learning design in SVR are summarized in a model involving four dimensions; theme, actions, narrative and auxiliary components (TANC).
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