学习像人一样下棋:为战略电脑游戏注入遗传算法

C. Miles, S. Louis, N. Cole, J. McDonnell
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引用次数: 29

摘要

我们使用案例注入遗传算法来学习如何有效地玩电脑策略游戏。策略性电脑游戏涉及到跨越复杂动态的长期计划,玩家所掌握的不完善知识要求他们预测对手的行动,并相应地调整策略。这项工作解决了在这类游戏中从人类玩家那里获取和使用知识的问题。具体来说,我们从人类玩家那里学习一般的路由信息,并使用案例注入的遗传算法将这些获得的知识整合到后续的规划中。攻击计划游戏的结果表明,通过适当的表示,案例注入有效地使遗传算法偏向于生成包含人类玩家使用的重要战略元素的计划。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning to play like a human: case injected genetic algorithms for strategic computer gaming
We use case injected genetic algorithms to learn how to competently play computer strategy games. Strategic computer games involve long range planning across complex dynamics and imperfect knowledge presented to players requires them to anticipate opponent moves and adapt their strategies accordingly. This work addresses the problem of acquiring and using knowledge from human players for such games. Specifically, we learn general routing information from a human player and use case-injected genetic algorithms to incorporate this acquired knowledge in subsequent planning. Results from a strike planning game show that with an appropriate representation, case injection effectively biases the genetic algorithm toward producing plans that contain important strategic elements used by human players.
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