致命吸引力:实验性“捉迷藏”游戏的焦点性、天真性和复杂性

V. Crawford, Nagore Iriberri
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引用次数: 179

摘要

捉迷藏游戏是两个人的零和游戏,其中一方通过匹配另一方的决策而获胜,另一方则因不匹配而获胜。尽管这类游戏通常是基于非中立的文化或地理环境,但均衡却忽略了这种框架。本文重新考虑了鲁宾斯坦、特沃斯基和其他人的实验结果,他们的设计模拟了非中性景观,在这些景观中,受试者系统地偏离了平衡。比较理论和计量经济学上的不同解释表明,基于level-k思维的初始反应的结构非均衡模型最能解释这些偏差,该模型适合于非中性景观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fatal Attraction: Focality, Naivete, and Sophistication in Experimental "Hide-and-Seek" Games
Hide-and-Seek games are zero-sum two-person games in which one player wins by matching the other's decision and the other wins by mismatching. Although such games are often played on cultural or geographic landscapes that frame decisions non-neutrally, equilibrium ignores such framing. This paper reconsiders the results of experiments by Rubinstein, Tversky, and others whose designs model non-neutral landscapes, in which subjects deviated systematically from equilibrium in response to them. Comparing alternative explanations theoretically and econometrically suggests that the deviations are best explained by a structural non-equilibrium model of initial responses based on level-k thinking, suitably adapted to non-neutral landscapes.
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