{"title":"致命吸引力:实验性“捉迷藏”游戏的焦点性、天真性和复杂性","authors":"V. Crawford, Nagore Iriberri","doi":"10.1257/aer.97.5.1731","DOIUrl":null,"url":null,"abstract":"Hide-and-Seek games are zero-sum two-person games in which one player wins by matching the other's decision and the other wins by mismatching. Although such games are often played on cultural or geographic landscapes that frame decisions non-neutrally, equilibrium ignores such framing. This paper reconsiders the results of experiments by Rubinstein, Tversky, and others whose designs model non-neutral landscapes, in which subjects deviated systematically from equilibrium in response to them. Comparing alternative explanations theoretically and econometrically suggests that the deviations are best explained by a structural non-equilibrium model of initial responses based on level-k thinking, suitably adapted to non-neutral landscapes.","PeriodicalId":162026,"journal":{"name":"Levine's Bibliography","volume":"89 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-03-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"179","resultStr":"{\"title\":\"Fatal Attraction: Focality, Naivete, and Sophistication in Experimental \\\"Hide-and-Seek\\\" Games\",\"authors\":\"V. Crawford, Nagore Iriberri\",\"doi\":\"10.1257/aer.97.5.1731\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Hide-and-Seek games are zero-sum two-person games in which one player wins by matching the other's decision and the other wins by mismatching. Although such games are often played on cultural or geographic landscapes that frame decisions non-neutrally, equilibrium ignores such framing. This paper reconsiders the results of experiments by Rubinstein, Tversky, and others whose designs model non-neutral landscapes, in which subjects deviated systematically from equilibrium in response to them. Comparing alternative explanations theoretically and econometrically suggests that the deviations are best explained by a structural non-equilibrium model of initial responses based on level-k thinking, suitably adapted to non-neutral landscapes.\",\"PeriodicalId\":162026,\"journal\":{\"name\":\"Levine's Bibliography\",\"volume\":\"89 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-03-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"179\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Levine's Bibliography\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1257/aer.97.5.1731\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Levine's Bibliography","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1257/aer.97.5.1731","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Fatal Attraction: Focality, Naivete, and Sophistication in Experimental "Hide-and-Seek" Games
Hide-and-Seek games are zero-sum two-person games in which one player wins by matching the other's decision and the other wins by mismatching. Although such games are often played on cultural or geographic landscapes that frame decisions non-neutrally, equilibrium ignores such framing. This paper reconsiders the results of experiments by Rubinstein, Tversky, and others whose designs model non-neutral landscapes, in which subjects deviated systematically from equilibrium in response to them. Comparing alternative explanations theoretically and econometrically suggests that the deviations are best explained by a structural non-equilibrium model of initial responses based on level-k thinking, suitably adapted to non-neutral landscapes.