为其他文化背景的孩子设计严肃游戏

G. Sim, J. Read, M. Horton
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引用次数: 1

摘要

本文描述了一项研究,以调查在多大程度上使用敏感技术可以帮助儿童设计一个严肃的游戏为代理人口。总共有25个7岁的孩子。8. 来自英国小学的9名学生参加了3项设计活动。第一节课的目的是让孩子们了解中国农村的生活。第二节课简短地教孩子们食品卫生方面的知识,第三节课要求孩子们为中国农村的孩子们设计一个关于这个主题的严肃游戏。我们分析了孩子们的输出,尽管所有孩子都设计了一款游戏,但只有6个孩子将其与食品卫生相关,其中3个孩子只有一个食品卫生元素。另外19个孩子制作了与食品卫生无关的游戏。此外,只有一个设计显示出考虑到目标用户的文化差异的证据,这些目标用户是中国农村的儿童。我们需要做更多的工作来了解儿童对严肃游戏的总体发展以及对其他人群的具体思考做出了哪些贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Children Designing Serious Games for Children from other Cultures
This paper describes a study to investigate to what extent the use of sensitizing techniques can help children design a serious game for a surrogate population. In total 25 children aged 7. 8. and 9 from a UK primary participated in three design activities. The first session was intended to inform (sensitize) the children about life in rural China. The second session briefly taught the children about aspects of food hygiene and then the third session required the children to design a serious game on this subject, for children in rural China. The outputs from the children were analysed and although all the children managed to design a game, only six related this to food hygiene, with three of these having only a single element of food hygiene present. The other nineteen children created games that were unrelated to food hygiene. In addition, only one design showed any evidence of thinking about the cultural differences of the target users, those being children in rural China. More work is required to understand what children can contribute to the general development of serious games and to the specifics of thinking about other populations.
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