{"title":"视觉小说应用对马来西亚中学生生物学习动机的影响","authors":"K. T. Chau, N. Nasir","doi":"10.1145/3449388.3449399","DOIUrl":null,"url":null,"abstract":"This research work investigates the capability of a genre of a digital game called “Grey Plague” visual novel in enhancing students’ motivation in Biology. This research was driven by the situation that many systems are quite unsuccessful in teaching Biology concepts to the students. Quantitative research utilising a set of questionnaires from 30 students had been conducted. The results of the user evaluation show that the mean scores for Learning Motivation and Aesthetics were 4.762 and 4.111 respectively. Aesthetics were found positively correlated to Learning Motivation as well whereby the correlation values were 0.083. This concludes that the visual novel application motivates and stimulates Malaysian science secondary students’ interest to pursue their learning in Biology.","PeriodicalId":326682,"journal":{"name":"2021 6th International Conference on Multimedia and Image Processing","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"The Effect of A Visual Novel Application on Students’ Learning Motivation in Biology for Secondary School in Malaysia\",\"authors\":\"K. T. Chau, N. Nasir\",\"doi\":\"10.1145/3449388.3449399\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research work investigates the capability of a genre of a digital game called “Grey Plague” visual novel in enhancing students’ motivation in Biology. This research was driven by the situation that many systems are quite unsuccessful in teaching Biology concepts to the students. Quantitative research utilising a set of questionnaires from 30 students had been conducted. The results of the user evaluation show that the mean scores for Learning Motivation and Aesthetics were 4.762 and 4.111 respectively. Aesthetics were found positively correlated to Learning Motivation as well whereby the correlation values were 0.083. This concludes that the visual novel application motivates and stimulates Malaysian science secondary students’ interest to pursue their learning in Biology.\",\"PeriodicalId\":326682,\"journal\":{\"name\":\"2021 6th International Conference on Multimedia and Image Processing\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 6th International Conference on Multimedia and Image Processing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3449388.3449399\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 6th International Conference on Multimedia and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3449388.3449399","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Effect of A Visual Novel Application on Students’ Learning Motivation in Biology for Secondary School in Malaysia
This research work investigates the capability of a genre of a digital game called “Grey Plague” visual novel in enhancing students’ motivation in Biology. This research was driven by the situation that many systems are quite unsuccessful in teaching Biology concepts to the students. Quantitative research utilising a set of questionnaires from 30 students had been conducted. The results of the user evaluation show that the mean scores for Learning Motivation and Aesthetics were 4.762 and 4.111 respectively. Aesthetics were found positively correlated to Learning Motivation as well whereby the correlation values were 0.083. This concludes that the visual novel application motivates and stimulates Malaysian science secondary students’ interest to pursue their learning in Biology.