视觉小说应用对马来西亚中学生生物学习动机的影响

K. T. Chau, N. Nasir
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引用次数: 2

摘要

这项研究工作调查了一种名为“灰色瘟疫”的视觉小说类型的数字游戏在提高学生学习生物学的动机方面的能力。这项研究是由许多系统在向学生教授生物学概念方面相当不成功的情况推动的。对30名学生进行了一套问卷调查,并进行了定量研究。用户评价结果显示,学习动机和美学的平均得分分别为4.762分和4.111分。美学与学习动机也存在正相关,相关值为0.083。综上所述,视觉小说的应用激发和激发了马来西亚理科中学生继续学习生物学的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of A Visual Novel Application on Students’ Learning Motivation in Biology for Secondary School in Malaysia
This research work investigates the capability of a genre of a digital game called “Grey Plague” visual novel in enhancing students’ motivation in Biology. This research was driven by the situation that many systems are quite unsuccessful in teaching Biology concepts to the students. Quantitative research utilising a set of questionnaires from 30 students had been conducted. The results of the user evaluation show that the mean scores for Learning Motivation and Aesthetics were 4.762 and 4.111 respectively. Aesthetics were found positively correlated to Learning Motivation as well whereby the correlation values were 0.083. This concludes that the visual novel application motivates and stimulates Malaysian science secondary students’ interest to pursue their learning in Biology.
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