面向编程教学的移动学习手势应用目录

A. Marcolino, Alef Santos, Marco Schaefer, E. Barbosa
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引用次数: 2

摘要

编程学科的教学在世界范围内的一些CS课程中是强制性的。然而,这一领域仍然面临着限制和挑战。虽然这些限制在课堂上仍然是一个现实,但移动设备已经赢得了越来越多的用户,因此,移动学习应用程序的开发也在迅速增长。基于这一领域的局限性,基于移动设备的日益普及,以及它们通过硬件特性支持教学过程的能力,本文提出了一种用于编程教学中移动学习应用程序的手势目录。提出的目录还提供了一种方法来调查移动设备是否可以激励学生学习编程。这项工作分为四个步骤。首先,确定了提出表面手势界面的初步研究。其次,分析并选择了一组主要命令和编程代码,用图形手势表示。第三,利用返回的初步研究,提出了这些代码结构的手势目录。每个代码结构都有两到三种可能的手势,然后进行评估,以确定哪些手势在本科生中更受欢迎。根据69名参与者的结果,确定了最终的目录。最后,在第四时刻,使用手势识别应用工具进行可用性评估。初步证据表明,该目录可以充分支持移动学习在编程教学中的应用。此外,该目录指出,当考虑到采用移动设备的小键盘时,积极的反馈可以带来更有吸引力的编码方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a Catalog of Gestures for M-learning Applications for the Teaching of Programming
Teaching of programming disciplines is mandatory in several CS courses worldwide. However, this domain still faces limitations and challenges. While these limitations continue to be a reality in classrooms, mobile devices have earned more and more users and, as a consequence, the development of mobile learning applications is rapidly growing as well. Based on the limitations in such domain, on the increasing popularity of mobile devices and on their capability to support the teaching and learning processes through their hardware specificities, in this paper we propose a catalog of gestures for mobile learning applications to be adopted in the teaching of programming. The proposed catalog also provides a way to investigate if mobile devices may motivate students to learning to programming. Four steps were conducted in this work. Firstly, primary studies that propose surface gestures interfaces were identified. Secondly, a list of main commands and programming codes were analyzed and selected to be represented by graphical gestures. Thirdly, the returned primary studies were used to propose a catalog of gestures for those code structures. With two or three possible gestures for each code structure, an evaluation to identify which of those gestures were preferred among undergraduate students was conducted. Based on the results of 69 participants, the final catalog was defined. Finally, in a fourth moment, a gesture recognition application tool was used to perform a usability evaluation. Preliminary evidences suggested the catalog can adequately support m-learning applications for the teaching of programming. Furthermore, the catalog pointed out a positive feedback that can bring a more attractive way for coding, when considered the adoption of mobile devices’ small keyboards.
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