帧之间-各种运动插值算法的评估,以提高360°视频质量

S. Fremerey, Frank Hofmeyer, Steve Göring, Dominik Keller, A. Raake
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引用次数: 2

摘要

随着360°视频内容的日益普及,为终端用户提供流畅播放的高质量视频变得非常重要。因此,我们比较了不同的运动插值算法对360°视频质量的影响。在b[3]进行了12位视频专家的预测试后,我们发现MI是提高全向视频QoE(体验质量)的有用工具。作为预测试的结果,我们选择了三种合适的MI算法,即ffmpeg运动补偿插值(MCI), Butterflow和Super-SloMo。随后,我们插入了15个娱乐和现实世界的全方位视频,持续时间为20秒,从30帧/秒(原始帧率)到90帧/秒,这是所使用的HMD HTC Vive Pro的原生刷新率。为了评估QoE,我们对24名和27名参与者进行了两次主观测试。在第一个测试中,我们使用了修正配对比较(M-PC)方法,在第二个测试中,我们使用了绝对类别评级(ACR)方法。在M-PC测试中,使用了45个刺激,在ACR测试中使用了60个刺激。结果表明,对于大多数360°视频,插值版本获得的质量分数明显高于低帧率源视频,验证了我们的假设,即运动插值可以提高360°视频的整体视频质量。正如预期的那样,观察到M-PC测试中的相对比较结果在质量方面存在较大差异。一般来说,ACR方法得到的结果相似,同时反映了更真实的观看情况。此外,我们比较了不同的MI算法,可以得出结论,在足够的计算能力下,Super-SloMo应该优先用于全向视频的插值,而MCI也表现出良好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Between the Frames - Evaluation of Various Motion Interpolation Algorithms to Improve 360° Video Quality
With the increasing availability of 360° video content, it becomes important to provide smoothly playing videos of high quality for end users. For this reason, we compare the influence of different Motion Interpolation (MI) algorithms on 360° video quality. After conducting a pre-test with 12 video experts in [3], we found that MI is a useful tool to increase the QoE (Quality of Experience) of omnidirectional videos. As a result of the pretest, we selected three suitable MI algorithms, namely ffmpeg Motion Compensated Interpolation (MCI), Butterflow and Super-SloMo. Subsequently, we interpolated 15 entertaining and realworld omnidirectional videos with a duration of 20 seconds from 30 fps (original framerate) to 90 fps, which is the native refresh rate of the HMD used, the HTC Vive Pro. To assess QoE, we conducted two subjective tests with 24 and 27 participants. In the first test we used a Modified Paired Comparison (M-PC) method, and in the second test the Absolute Category Rating (ACR) approach. In the M-PC test, 45 stimuli were used and in the ACR test 60. Results show that for most of the 360° videos, the interpolated versions obtained significantly higher quality scores than the lower-framerate source videos, validating our hypothesis that motion interpolation can improve the overall video quality for 360° video. As expected, it was observed that the relative comparisons in the M-PC test result in larger differences in terms of quality. Generally, the ACR method lead to similar results, while reflecting a more realistic viewing situation. In addition, we compared the different MI algorithms and can conclude that with sufficient available computing power Super-SloMo should be preferred for interpolation of omnidirectional videos, while MCI also shows a good performance.
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