{"title":"暗影射击:360度全方位虚拟3d互动内容","authors":"Masasuke Yasumoto, Takehiro Teraoka","doi":"10.1145/2787626.2787637","DOIUrl":null,"url":null,"abstract":"\"Shadow Shooter\" is a VR shooter game that uses the \"e-Yumi 3D\" bow interface and real physical interactive content that changes a 360-degree all-around view in a room into virtual game space (Figure 1). This system was constructed by developing our previous interactive \"Light Shooter\" content based on \"The Electric Bow Interface\" [Yasumoto and Ohta 2013]. Shadow Shooter expands the virtual game space to all the walls in a room just as in Jones' \"Room Alive\" [Jones et al. 2014]; however, it does not require large-scale equipment such as multiple projectors. It only requires the e-Yumi 3D device that consists of a real bow's components added to Willis's interface with a mobile projector [Willis et al. 2013]. Thus, we constructed a unique device for Shadow Shooter that easily changes the 360-degree all-around view into a virtual game space.","PeriodicalId":269034,"journal":{"name":"ACM SIGGRAPH 2015 Posters","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Shadow shooter: 360-degree all-around virtual 3d interactive content\",\"authors\":\"Masasuke Yasumoto, Takehiro Teraoka\",\"doi\":\"10.1145/2787626.2787637\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\\"Shadow Shooter\\\" is a VR shooter game that uses the \\\"e-Yumi 3D\\\" bow interface and real physical interactive content that changes a 360-degree all-around view in a room into virtual game space (Figure 1). This system was constructed by developing our previous interactive \\\"Light Shooter\\\" content based on \\\"The Electric Bow Interface\\\" [Yasumoto and Ohta 2013]. Shadow Shooter expands the virtual game space to all the walls in a room just as in Jones' \\\"Room Alive\\\" [Jones et al. 2014]; however, it does not require large-scale equipment such as multiple projectors. It only requires the e-Yumi 3D device that consists of a real bow's components added to Willis's interface with a mobile projector [Willis et al. 2013]. Thus, we constructed a unique device for Shadow Shooter that easily changes the 360-degree all-around view into a virtual game space.\",\"PeriodicalId\":269034,\"journal\":{\"name\":\"ACM SIGGRAPH 2015 Posters\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2015 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2787626.2787637\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2787626.2787637","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
摘要
《Shadow Shooter》是一款VR射击游戏,使用“e-Yumi 3D”弓界面和真实的物理互动内容,将房间内360度的全景变为虚拟的游戏空间(图1)。该系统是在我们之前的《the Electric bow interface》(Yasumoto and Ohta 2013)的基础上开发出的互动“Light Shooter”内容构建的。《Shadow Shooter》将虚拟游戏空间扩展到房间的所有墙壁,就像Jones的《room Alive》一样;然而,它不需要大型设备,如多个投影仪。它只需要e-Yumi 3D设备,该设备由一个真正的弓的组件添加到威利斯与移动投影仪的接口上[威利斯等人,2013]。因此,我们为《Shadow Shooter》构建了一个独特的设备,可以轻松地将360度全方位视角转变为虚拟游戏空间。
Shadow shooter: 360-degree all-around virtual 3d interactive content
"Shadow Shooter" is a VR shooter game that uses the "e-Yumi 3D" bow interface and real physical interactive content that changes a 360-degree all-around view in a room into virtual game space (Figure 1). This system was constructed by developing our previous interactive "Light Shooter" content based on "The Electric Bow Interface" [Yasumoto and Ohta 2013]. Shadow Shooter expands the virtual game space to all the walls in a room just as in Jones' "Room Alive" [Jones et al. 2014]; however, it does not require large-scale equipment such as multiple projectors. It only requires the e-Yumi 3D device that consists of a real bow's components added to Willis's interface with a mobile projector [Willis et al. 2013]. Thus, we constructed a unique device for Shadow Shooter that easily changes the 360-degree all-around view into a virtual game space.