{"title":"使用Unity3D引擎在虚拟乐高装配任务中的物理模拟问题","authors":"Nor Farzana Syaza Jeffri, D. R. A. Rambli","doi":"10.1109/AIVR50618.2020.00060","DOIUrl":null,"url":null,"abstract":"Augmented Reality (AR) has potential in the manufacturing and manual assembly industry. However, the effectiveness of AR as an assistive system depends on several factors, one of which is information presentation. A set of guidelines for the effective interface design of Augmented Reality systems for manual assembly have been proposed. To validate the design guidelines, it was decided to use a simulated AR approach using Virtual Reality (VR). To evaluate the simulated AR system, it is necessary to also simulate the manual assembly task. This paper describes the challenges faced when developing the manual assembly task simulation, particularly when simulating physical interactions in VR using the Unity3D engine.","PeriodicalId":348199,"journal":{"name":"2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"75 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Problems with Physical Simulation in a Virtual Lego-based Assembly Task using Unity3D Engine\",\"authors\":\"Nor Farzana Syaza Jeffri, D. R. A. Rambli\",\"doi\":\"10.1109/AIVR50618.2020.00060\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Augmented Reality (AR) has potential in the manufacturing and manual assembly industry. However, the effectiveness of AR as an assistive system depends on several factors, one of which is information presentation. A set of guidelines for the effective interface design of Augmented Reality systems for manual assembly have been proposed. To validate the design guidelines, it was decided to use a simulated AR approach using Virtual Reality (VR). To evaluate the simulated AR system, it is necessary to also simulate the manual assembly task. This paper describes the challenges faced when developing the manual assembly task simulation, particularly when simulating physical interactions in VR using the Unity3D engine.\",\"PeriodicalId\":348199,\"journal\":{\"name\":\"2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"volume\":\"75 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIVR50618.2020.00060\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIVR50618.2020.00060","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Problems with Physical Simulation in a Virtual Lego-based Assembly Task using Unity3D Engine
Augmented Reality (AR) has potential in the manufacturing and manual assembly industry. However, the effectiveness of AR as an assistive system depends on several factors, one of which is information presentation. A set of guidelines for the effective interface design of Augmented Reality systems for manual assembly have been proposed. To validate the design guidelines, it was decided to use a simulated AR approach using Virtual Reality (VR). To evaluate the simulated AR system, it is necessary to also simulate the manual assembly task. This paper describes the challenges faced when developing the manual assembly task simulation, particularly when simulating physical interactions in VR using the Unity3D engine.