三种三维人脸重建方法的比较

A. Woodward, Da An, G. Gimel'farb, P. Delmas
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引用次数: 8

摘要

我们比较了三种计算机视觉的三维重建方法,即被动双目立体和主动结构照明和光度立体,在人脸重建中的应用,以模拟虚拟人。建立了一个集成的实验室环境,同时获取用于三维重建的图像和三维扫描仪的相应数据。这使我们能够定量地将重建结果与准确的地面真实情况进行比较。我们的目标是确定当前的计算机视觉方法是否足够精确,可以用于实际有用的3-D面部表面重建。对比实验表明,结构照明与对称动态规划双目立体相结合,处理时间合理,精度足够,具有良好的应用前景
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Comparison of Three 3-D Facial Reconstruction Approaches
We compare three computer vision approaches to 3-D reconstruction, namely passive binocular stereo and active structured lighting and photometric stereo, in application to human face reconstruction for modelling virtual humans. An integrated lab environment was set up to simultaneously acquire images for 3-D reconstruction and corresponding data from a 3-D scanner. This allowed us to quantitatively compare reconstruction results to accurate ground truth. Our goal was to determine whether any current computer vision approach is accurate enough for practically useful 3-D facial surface reconstruction. Comparative experiments show the combination of structured lighting with symmetric dynamic programming based binocular stereo has good prospects due to reasonable processing time and sufficient accuracy
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