{"title":"不完全信息博弈的递归蒙特卡罗搜索","authors":"T. Furtak, M. Buro","doi":"10.1109/CIG.2013.6633646","DOIUrl":null,"url":null,"abstract":"Perfect information Monte Carlo (PIMC) search is the method of choice for constructing strong Al systems for trick-taking card games. PIMC search evaluates moves in imperfect information games by repeatedly sampling worlds based on state inference and estimating move values by solving the corresponding perfect information scenarios. PIMC search performs well in trick-taking card games despite the fact that it suffers from the strategy fusion problem, whereby the game's information set structure is ignored because moves are evaluated opportunistically in each world. In this paper we describe imperfect information Monte Carlo (IIMC) search, which aims at mitigating this problem by basing move evaluation on more realistic playout sequences rather than perfect information move values. We show that RecPIMC - a recursive IIMC search variant based on perfect information evaluation - performs considerably better than PIMC search in a large class of synthetic imperfect information games and the popular card game of Skat, for which PIMC search is the state-of-the-art cardplay algorithm.","PeriodicalId":158902,"journal":{"name":"2013 IEEE Conference on Computational Inteligence in Games (CIG)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"37","resultStr":"{\"title\":\"Recursive Monte Carlo search for imperfect information games\",\"authors\":\"T. Furtak, M. Buro\",\"doi\":\"10.1109/CIG.2013.6633646\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Perfect information Monte Carlo (PIMC) search is the method of choice for constructing strong Al systems for trick-taking card games. PIMC search evaluates moves in imperfect information games by repeatedly sampling worlds based on state inference and estimating move values by solving the corresponding perfect information scenarios. PIMC search performs well in trick-taking card games despite the fact that it suffers from the strategy fusion problem, whereby the game's information set structure is ignored because moves are evaluated opportunistically in each world. In this paper we describe imperfect information Monte Carlo (IIMC) search, which aims at mitigating this problem by basing move evaluation on more realistic playout sequences rather than perfect information move values. We show that RecPIMC - a recursive IIMC search variant based on perfect information evaluation - performs considerably better than PIMC search in a large class of synthetic imperfect information games and the popular card game of Skat, for which PIMC search is the state-of-the-art cardplay algorithm.\",\"PeriodicalId\":158902,\"journal\":{\"name\":\"2013 IEEE Conference on Computational Inteligence in Games (CIG)\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"37\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE Conference on Computational Inteligence in Games (CIG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2013.6633646\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE Conference on Computational Inteligence in Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2013.6633646","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Recursive Monte Carlo search for imperfect information games
Perfect information Monte Carlo (PIMC) search is the method of choice for constructing strong Al systems for trick-taking card games. PIMC search evaluates moves in imperfect information games by repeatedly sampling worlds based on state inference and estimating move values by solving the corresponding perfect information scenarios. PIMC search performs well in trick-taking card games despite the fact that it suffers from the strategy fusion problem, whereby the game's information set structure is ignored because moves are evaluated opportunistically in each world. In this paper we describe imperfect information Monte Carlo (IIMC) search, which aims at mitigating this problem by basing move evaluation on more realistic playout sequences rather than perfect information move values. We show that RecPIMC - a recursive IIMC search variant based on perfect information evaluation - performs considerably better than PIMC search in a large class of synthetic imperfect information games and the popular card game of Skat, for which PIMC search is the state-of-the-art cardplay algorithm.