{"title":"锁定LoL:基于群体的限制辅助应用程序,以减少智能手机在群体活动中的干扰","authors":"Minsam Ko, Seungwoo Choi, K. Yatani, Uichin Lee","doi":"10.1145/2858036.2858568","DOIUrl":null,"url":null,"abstract":"Prior studies have addressed many negative aspects of mobile distractions in group activities. In this paper, we present Lock n' LoL. This is an application designed to help users focus on their group activities by allowing group members to limit their smartphone usage together. In particular, it provides synchronous social awareness of each other's limiting behavior. This synchronous social awareness can arouse feelings of connectedness among group members and can mitigate social vulnerability due to smartphone distraction (e.g., social exclusion) that often results in poor social experiences. After following an iterative prototyping process, we conducted a large-scale user study (n = 976) via real field deployment. The study results revealed how the participants used Lock n' LoL in their diverse contexts and how Lock n' LoL helped them to mitigate smartphone distractions.","PeriodicalId":169608,"journal":{"name":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"87","resultStr":"{\"title\":\"Lock n' LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities\",\"authors\":\"Minsam Ko, Seungwoo Choi, K. Yatani, Uichin Lee\",\"doi\":\"10.1145/2858036.2858568\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Prior studies have addressed many negative aspects of mobile distractions in group activities. In this paper, we present Lock n' LoL. This is an application designed to help users focus on their group activities by allowing group members to limit their smartphone usage together. In particular, it provides synchronous social awareness of each other's limiting behavior. This synchronous social awareness can arouse feelings of connectedness among group members and can mitigate social vulnerability due to smartphone distraction (e.g., social exclusion) that often results in poor social experiences. After following an iterative prototyping process, we conducted a large-scale user study (n = 976) via real field deployment. The study results revealed how the participants used Lock n' LoL in their diverse contexts and how Lock n' LoL helped them to mitigate smartphone distractions.\",\"PeriodicalId\":169608,\"journal\":{\"name\":\"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-05-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"87\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2858036.2858568\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2858036.2858568","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Lock n' LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities
Prior studies have addressed many negative aspects of mobile distractions in group activities. In this paper, we present Lock n' LoL. This is an application designed to help users focus on their group activities by allowing group members to limit their smartphone usage together. In particular, it provides synchronous social awareness of each other's limiting behavior. This synchronous social awareness can arouse feelings of connectedness among group members and can mitigate social vulnerability due to smartphone distraction (e.g., social exclusion) that often results in poor social experiences. After following an iterative prototyping process, we conducted a large-scale user study (n = 976) via real field deployment. The study results revealed how the participants used Lock n' LoL in their diverse contexts and how Lock n' LoL helped them to mitigate smartphone distractions.