改进多面体代码生成,用于高级合成

Wei Zuo, Peng Li, Deming Chen, L. Pouchet, Shun'an Zhong, J. Cong
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引用次数: 52

摘要

高级合成(HLS)工具现在能够为许多程序生成高质量的RTL代码。然而,为了获得最佳性能,仍然需要积极的程序转换来利用数据重用并启用通信/计算重叠。随着hls专用多面体转换技术和工具的发展,多面体编译框架在这一领域显示出巨大的前景。然而,所有这些技术都依赖于多面体代码生成来将程序操作的时间表转换为输入到HLS工具的实际C代码。在这项工作中,我们研究了最先进的多面体代码生成器CLooG的变化,这需要为HLS的目的量身定制。特别是,我们开发了各种技术来显着提高FPGA的资源利用率。我们还开发了一种完整的技术,旨在有效地生成矩形平铺代码,从而进一步提高资源利用率。我们在一系列仿射基准测试中展示了我们的技术,平均减少了2倍(高达10倍)高水平合成后使用的面积。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving polyhedral code generation for high-level synthesis
High-level synthesis (HLS) tools are now capable of generating high-quality RTL codes for a number of programs. Nevertheless, for best performance aggressive program transformations are still required to exploit data reuse and enable communication/computation overlap. The polyhedral compilation framework has shown great promise in this area with the development of HLS-specific polyhedral transformation techniques and tools. However, all these techniques rely on polyhedral code generation to translate a schedule for the program's operations into an actual C code that is input to the HLS tool. In this work we study the changes to the state-of-the-art polyhedral code generator CLooG which are required to tailor it for HLS purposes. In particular, we develop various techniques to significantly improve resource utilization on the FPGA. We also develop a complete technique geared towards effective code generation of rectangularly tiled code, leading to further improvements in resource utilization. We demonstrate our techniques on a collection of affine benchmarks, reducing by 2x on average (up to 10x) the area used after high-level synthesis.
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