设计动画图片说明:为巴西统一卫生系统开放大学(UNA-SUS/UFMA)提出的方法

C. Spinillo, A. E. Oliveira, Katherine Marjorie, C. Lima, Larissa Ugaya Mazza, L. Oliveira, Ivana Figueiredo de Oliveira Aquino
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摘要

动画图片说明是学习医学内容(如外科手术)的有效资源。考虑到这一点,巴西maranh联邦大学统一卫生系统开放大学(UNA-SUS/UFMA)在其远程学习课程中采用了动画。从2009年至今,UNA-SUS/UFMA为卫生专业人员提供了48门电子课程,注册人数约为47万人。UNA-SUS/UFMA动画教学的开发只考虑医学和教学知识,缺乏信息设计专业知识,无法达到沟通效果。因此,提出了一种设计方法,基于:(a)对100个医疗动画的分析研究结果;(b)通过与教育生产部门负责人的访谈,对联合国-统一系统/全民教育系统设计过程进行背景分析的结果;(c)对1735名卫生专业人员进行在线问卷调查的结果。该方法包括三个阶段:(1)结构化:识别和安排不同的内容(介绍内容,库存信息,步骤,警告),从而产生动画脚本;(2)表现:定义动画的图形外观和技术资源(例如,图像风格,相机框架,交互提示),从而产生一个可视的故事板或模型/原型,可以与用户进行测试(例如,理解,可用性测试);(3)定稿:动画的编程和制作。对于每个阶段,都制定了工具/协议来帮助决策(表格、指南和清单)。为了评估该方法,与UNA-SUS/UFMA的动画利益相关者/开发者进行了焦点小组讨论。结果是积极的,但提出了改进决策工具的建议,这些建议在方法的最后设计中加以考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing animated pictorial instructions: A methodology proposed for the Open University of the Unified Health System in Brazil (UNA-SUS/UFMA)
Animated pictorial instructions are effective resources for learning medical content (e.g., surgical procedures). Considering this, the Open University of the Unified Health System of the Federal University of Maranhão (UNA-SUS/UFMA) in Brazil employs animation in their distance learning courses. From 2009 to the present the UNA-SUS/UFMA has offered 48 e-courses to health professionals, reaching around 470,000 enrolments. The development of animated instructions at UNA-SUS/UFMA considers medical and pedagogical knowledge only, lacking information design expertise to reach communication effectiveness. Thus, a design methodology was proposed based on: (a) the results of an analytical study of 100 medical animations; (b) the outcomes of a context analysis of the UNA-SUS/UFMA design process through interviews with the heads of the educational production departments; and (c) the results of an online questionnaire with 1,735 health professionals. The methodology consists of three phases: (1) Structuring: identification and arrangement of different contents (introductory content, inventory information, steps, warnings), resulting in an animation script; (2) Representation: definition of the animation graphic appearance and technological resources (e.g., pictorial style, camera framing, interaction cues), resulting in a visual storyboard or mock-up/prototype that can be tested with users (e.g., comprehension, usability tests); and (3) Finalization: programming and production of the animation. For each phase, instruments/protocols were developed to aid decision-making (form, guidelines and checklist). To evaluate the methodology, a focus group was conducted with the animation stakeholders/developers of the UNA-SUS/UFMA. The results were positive, but suggestions were made to improve the decision-making instruments, which were considered in the methodology final design.
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