蝙蝠声纳传感的树木和森林的快速模拟

Muntasir Wahed, Mazharul M Islam, Xiaowei Wu, Hongxiao Zhu
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引用次数: 0

摘要

为了研究蝙蝠生物声纳系统的感知机制,我们提出了一种快速模拟算法,以生成蝙蝠主要生活栖息地——看起来很自然的树木和森林。我们采用3D Lindenmayer系统来创建树木的分形几何,并在全局和局部添加额外的参数,以实现树木结构的随机变化。然后根据空间点过程将模拟树木放置在田野的随机位置形成随机森林。通过使用具有不同数值参数的单一算法模型,我们可以快速模拟具有各种树木的3D虚拟环境,生成叶子的详细几何形状,例如叶子的位置,大小和方向。用c++编写并使用openGL进行可视化,与现有的替代方法相比,我们的算法实现速度快,易于并行,并且更适应实时可视化。我们的模拟环境可以用于一般目的,如研究新的传感器或训练遥感算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast Simulation of Trees and Forests for Bat-inspired Sonar Sensing
To study the sensing mechanism of bat's biosonar system, we propose a fast simulation algorithm to generate natural-looking trees and forest-the primary living habitat of bats. We adopt 3D Lindenmayer system to create the fractal geometry of the trees, and add additional parameters, both globally and locally, to enable random variations of the tree structures. Random forest is then formed by placing simulated trees at random locations of a field according to a spatial point process. By employing a single algorithmic model with different numeric parameters, we can rapidly simulate 3D virtual environments with a wide variety of trees, producing detailed geometry of the foliage such as the leaf locations, sizes, and orientations. Written in C++ and visualized with openGL, our algorithm is fast to implement, easily parallable, and more adaptive to real-time visualization compared with existing alternative approaches. Our simulated environment can be used for general purposes such as studying new sensors or training remote sensing algorithms.
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