{"title":"模拟驾驶行为的认知车辆系统的开发","authors":"M. T. Chan, Christine W. Chan, Craig M. Gelowitz","doi":"10.1109/ICCI-CC.2016.7862065","DOIUrl":null,"url":null,"abstract":"This paper presents Racer, a car-racing simulator where the human player races a car against three game-controlled cars in a three-dimensional environment. The game incorporates artificial intelligence (AI) techniques, and the objective of AI in video games is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. The game is a software simulation that incorporates considerations of human driving behavior. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the contemporary video game AI techniques that were implemented in the development of Racer.","PeriodicalId":135701,"journal":{"name":"2016 IEEE 15th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Development of a cognitive vehicle system for simulation of driving behavior\",\"authors\":\"M. T. Chan, Christine W. Chan, Craig M. Gelowitz\",\"doi\":\"10.1109/ICCI-CC.2016.7862065\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents Racer, a car-racing simulator where the human player races a car against three game-controlled cars in a three-dimensional environment. The game incorporates artificial intelligence (AI) techniques, and the objective of AI in video games is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. The game is a software simulation that incorporates considerations of human driving behavior. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the contemporary video game AI techniques that were implemented in the development of Racer.\",\"PeriodicalId\":135701,\"journal\":{\"name\":\"2016 IEEE 15th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)\",\"volume\":\"73 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE 15th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCI-CC.2016.7862065\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 15th International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCI-CC.2016.7862065","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of a cognitive vehicle system for simulation of driving behavior
This paper presents Racer, a car-racing simulator where the human player races a car against three game-controlled cars in a three-dimensional environment. The game incorporates artificial intelligence (AI) techniques, and the objective of AI in video games is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. The game is a software simulation that incorporates considerations of human driving behavior. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the contemporary video game AI techniques that were implemented in the development of Racer.