将手机RPG转化为多人虚拟现实游戏的案例研究

Wonseok Chae, Halim Choi, Baek Seob Kim, Jonghee Sang, Junwoo Lee
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引用次数: 1

摘要

近年来,多人虚拟现实内容已经被开发出来并投入使用,其中许多用户在同一物理空间中相互合作或对抗。这种类型的内容应该以第一人称视角呈现。另外,用户的头戴式显示器在实际用户玩游戏的真实空间中的位置必须实时反映在虚拟空间中。在本文中,我们提出了一个在创建这些VR内容时需要考虑的解决方案。我们还解释了一个在役的手机RPG被直接转换成多人虚拟现实游戏的案例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Case Study for the Approach of Converting a Mobile RPG to a Multiplayer VR Game
In recent years, multiplayer VR contents have been developed and are in service in which a number of users cooperate or confront each other in the same physical space. This type of content should be provided in a first-person view. In addition, the positions of the users' HMDs in the real space where the actual users are playing must be reflected in the virtual space in real-time. In this paper, we propose a solution to consider when creating these VR contents. We also explain a case where a mobile RPG in service is converted directly into a multiplayer VR game.
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