在头戴式增强现实中可视化视线外的物体

Uwe Gruenefeld, Abdallah El Ali, Wilko Heuten, Susanne CJ Boll
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引用次数: 48

摘要

针对小屏幕设备,已经开发了各种指向屏幕外对象的屏幕外可视化技术。头戴式增强现实(AR)在人类视野方面也出现了类似的问题,物体可能在视野之外。能够检测所谓的视线外物体在某些情况下是有用的(例如,船舶停靠期间的情况监测)。为了增强现有AR的这种能力,我们改编并测试了众所周知的2D屏幕外对象可视化技术(箭头,光晕,楔形)头戴式AR。我们发现光晕导致的方向估计误差最低,而楔形被主观认为是最好的。我们讨论了如何在头戴式AR中最好地可视化视线外物体的未来方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualizing out-of-view objects in head-mounted augmented reality
Various off-screen visualization techniques that point to off-screen objects have been developed for small screen devices. A similar problem arises with head-mounted Augmented Reality (AR) with respect to the human field-of-view, where objects may be out of view. Being able to detect so-called out-of-view objects is useful for certain scenarios (e.g., situation monitoring during ship docking). To augment existing AR with this capability, we adapted and tested well-known 2D off-screen object visualization techniques (Arrow, Halo, Wedge) for head-mounted AR. We found that Halo resulted in the lowest error for direction estimation while Wedge was subjectively perceived as best. We discuss future directions of how to best visualize out-of-view objects in head-mounted AR.
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