{"title":"通过并行和抽象提高网络仿真的可伸缩性","authors":"C. Kiddle, R. Simmonds, B. Unger","doi":"10.1109/ANSS.2005.26","DOIUrl":null,"url":null,"abstract":"One approach to network emulation involves simulating a virtual network with a real-time network simulator and providing an I/O interface that enables interaction between real hosts and the virtual network. This allows real protocols and applications to be tested in a controlled and repeatable environment. To reflect conditions of large networks such as the Internet it is important that the emulation environment be scalable. This paper examines improvements in scalability of the virtual network achieved through the use of parallel discrete event simulation and simulation abstraction. Using just parallel simulation techniques, real-time emulation performance of nearly 50 million packet transmissions per second is achieved on 128 processors for a network model consisting of about 20,000 nodes. Using both parallel simulation and abstraction techniques, real-time emulation performance of nearly 500 million packet transmissions per second is achieved on 128 processors for a network model consisting of about 200,000 nodes.","PeriodicalId":270527,"journal":{"name":"38th Annual Simulation Symposium","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Improving scalability of network emulation through parallelism and abstraction\",\"authors\":\"C. Kiddle, R. Simmonds, B. Unger\",\"doi\":\"10.1109/ANSS.2005.26\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One approach to network emulation involves simulating a virtual network with a real-time network simulator and providing an I/O interface that enables interaction between real hosts and the virtual network. This allows real protocols and applications to be tested in a controlled and repeatable environment. To reflect conditions of large networks such as the Internet it is important that the emulation environment be scalable. This paper examines improvements in scalability of the virtual network achieved through the use of parallel discrete event simulation and simulation abstraction. Using just parallel simulation techniques, real-time emulation performance of nearly 50 million packet transmissions per second is achieved on 128 processors for a network model consisting of about 20,000 nodes. Using both parallel simulation and abstraction techniques, real-time emulation performance of nearly 500 million packet transmissions per second is achieved on 128 processors for a network model consisting of about 200,000 nodes.\",\"PeriodicalId\":270527,\"journal\":{\"name\":\"38th Annual Simulation Symposium\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-04-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"38th Annual Simulation Symposium\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ANSS.2005.26\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"38th Annual Simulation Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ANSS.2005.26","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Improving scalability of network emulation through parallelism and abstraction
One approach to network emulation involves simulating a virtual network with a real-time network simulator and providing an I/O interface that enables interaction between real hosts and the virtual network. This allows real protocols and applications to be tested in a controlled and repeatable environment. To reflect conditions of large networks such as the Internet it is important that the emulation environment be scalable. This paper examines improvements in scalability of the virtual network achieved through the use of parallel discrete event simulation and simulation abstraction. Using just parallel simulation techniques, real-time emulation performance of nearly 50 million packet transmissions per second is achieved on 128 processors for a network model consisting of about 20,000 nodes. Using both parallel simulation and abstraction techniques, real-time emulation performance of nearly 500 million packet transmissions per second is achieved on 128 processors for a network model consisting of about 200,000 nodes.