考察学生教师对游戏学习的看法和态度

Iro Voulgari, Konstantinos Lavidas, V. Komis, S. Athanassopoulos
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引用次数: 3

摘要

虽然游戏的适当设计对于实现基于游戏的学习目标至关重要,但在正规教育环境中,教育者的角色也至关重要。教育工作者的经验和能力对基于游戏的教育干预的成功至关重要。我们的研究就是在这种背景下进行的,考察学生教师使用数字游戏的感知、经验和意图。我们的目标是确定并建议学生教师在学习期间可以得到支持的领域,以便他们更好地准备在中小学教育中实施游戏。本研究的样本为125名有可能成为中小学教师的大学生。数据是通过希腊大学的在线调查收集的,并进行统计分析。结果表明,游戏体验和游戏作为学习工具的感知有用性是在课堂上使用数字游戏的意愿的最强预测因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Examining Student Teachers’ Perceptions and Attitudes towards Game Based Learning
Although the appropriate design of the game is crucial for the attainment of learning objectives in game based learning, in formal education settings the role of the educators is critical. The experience and the competences of the educators are important for the success of the game based educational intervention. Our study is situated in this context, examining the perceptions, experience, and intentions to use digital games of student teachers. Our goal is to identify and propose areas where student teachers may be supported during their studies so that they are better prepared to implement games in primary and secondary education. The sample of this study was 125 university students who may potentially become primary and secondary education teachers. Data were collected through an online survey in Universities in Greece and analysed statistically. The results indicate that game experience and perceived usefulness of the games as learning tools are the strongest predictors for the intention to use digital games in the classroom.
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